On Sun, Nov 21, 2010 at 10:45:08AM +0100, Nils Gey wrote: > Am Sun, 21 Nov 2010 08:16:09 +0000 > schrieb Richard Shann <[email protected]>: > > > On Sat, 2010-11-20 at 21:02 -0800, Ken Restivo wrote: > > > I wrote this bassline, input it in bass clef, then copied it to the > > > guitar staff above it, which is G clef. > > > > > > http://restivo.org/misc/denemo4.png > > Denemo works with real, logical correct, notes, not just with dots on > lines. What you encountered is a drawing bug, the notes are correct > indeed. They are just the same what they were in the original clef. > After all this is what is "translating between clefs" really means: > Keep the same pitch, but draw it different (the last part was is > obviously wrong in Denemo, but saving and reloading shows that it > worked in fact. There are other workarounds...) > > > > > I looked at the transpose feature, but couldn't figure out the > > > secret magic code to get it to just transpose up 1 whole step from > > > what is shown on screen. > > Since you are translating between Bass and Guitar I suspect you are not > interested in Transposing at all but in Diatonic shifting. > Use the "Gaming Cursor Keys" [w][a][s][d] for real Denemo magic. > > [w] and [s] shift the selected notes (or single ones) up and down, but > they stay in the key. Hold shift to let them jump a whole octave up or > down. This even preserves accidentals. > This fixes the display after copy and paste, too. > > [a] and [d] are for double / half the duration of a note/selection. >
THAT is truly awesome, and a HUGE timesaver. Thank you very much for that. Sorry if I missed it in the documentation. -ken _______________________________________________ Denemo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/denemo-devel
