I will do what I can. I have been focussing my energies on performing and getting healthy lately. I tried gub again the other day but am still stuck on compiling evince. I will have to read some of the gub sources or create some sort of hack. I can try writing lilypond mailing list again for help.
Jeremiah Sent from my Samsung smartphone on AT&T Richard Shann <[email protected]> wrote: >As I haven't yet given you enough time to respond to the proposed code >freeze I have taken the opportunity to slip in a few last minute script >fixes :) >Richard > > >On Mon, 2012-04-23 at 16:47 +0100, Richard Shann wrote: >> On Mon, 2012-04-23 at 10:11 -0500, Jeremiah Benham wrote: >> > On 04/20/2012 12:30 PM, Richard Shann wrote: >> > > Anyone interested in these please test git version now, as many fixes >> > > have gone in. >> > > If no-one has further requests for LilyPond import I think we could try >> > > again for a release... >> > >> > If you would like I can recreate the 0.9.4 branch tonight. >> >> The important step is a code freeze, say until the weekend. This will >> give the proposed release some actual use. Only showstopper bugs allowed >> to be fixed. If it is ok, then create the release candidate, and then we >> can test whether that downloads and builds ok. And finally an upload of >> the identical file to ftp.gnu.org >> >> I just did some work on using .svg instead of .png graphics (for the >> Mute/Unmute icons) - the method I hit on was to create a new file in >> inkscape at the 64x64 icon size and then to copy and paste an image from >> the http://commons.wikimedia.org site, after scaling (using the <, > >> keypresses in inkscape). This avoided loading a 500x500 svg which causes >> slowdown. It shouldn't of course, and indeed there shouldn't be the >> fuzzy pixelation in the result, this is all down to denemo/cairo rsvg >> load problems. Most bizarre was a small chunk that is missing from the >> mute image - it is not missing when loaded into inkscape but is missing >> when loaded into my web browser, and in Denemo (see >> Staffs->Playback->Mute). We could use font glyphs for this, but that is >> an even more protracted procedure. >> >> Richard >> >> >> >> >> > >> > Jeremiah >> > >> > >> > >> > > Richard >> > > >> > > >> > > >> > > _______________________________________________ >> > > Denemo-devel mailing list >> > > [email protected] >> > > https://lists.gnu.org/mailman/listinfo/denemo-devel >> > >> > > > >_______________________________________________ >Denemo-devel mailing list >[email protected] >https://lists.gnu.org/mailman/listinfo/denemo-devel _______________________________________________ Denemo-devel mailing list [email protected] https://lists.gnu.org/mailman/listinfo/denemo-devel
