Hi,
At the moment Windows build is a bit difficult, and need some external
tools (gub, mxe ?) that don't have the same behavior depending on the
machine they are executed. There is no documentation about that. The result
is that Windows build cannot be automated. And if the build cannot be
automated, no integration test can be run on it.

We could just manually build .dll dependencies (with the help of gub for
example). Then we could carry those binaries and their headers in the
repository (or if you prefer, a subrepository, as git allows this). This
way we would control our build environment, and we would be able to build a
windows binary in a deterministic way.

The only constraint would be to manually update dlls when we need a newer
version of a dependency.

What do you think about this ?
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