I found documentation for AddFontResource here: http://msdn.microsoft.com/en-us/library/windows/desktop/dd183326%28v=vs.85%29.aspx I see it called in add_font_directory() and add_font_file() I always see this error when launching denemo no matter if the fonts show up or not!:
Denemo - CRITICAL: Could not find feta.ttf Denemo - CRITICAL: Could not find Denemo.ttf Denemo - CRITICAL: Could not find emmentaler.ttf I just created a patch in attempt to remedy the above. I will rebuild now and test it. Jeremiah On Sat, Jan 10, 2015 at 12:10 PM, Richard Shann <[email protected]> wrote: > On Fri, 2015-01-09 at 23:12 -0600, Jeremiah Benham wrote: > > I found that mingw build was already relocatable. > > http://denemo.org/~jjbenham/gub/uploads/denemo-1.2.0-win_rococ_test.zip > > > > > > I tested it in windows 7 > > I've tested it in Vista on a machine that previously had Denemo > installed, and it was able to find the fonts from the previous > installation (presumably in C:\Windows\Fonts) > > Is there a standard install-a-font thing in windows? I don't know of > one, but I think if a user clicks on a font then windows might offer to > install it (???) > Is there a private-to-the-user font thing on windows? There is the code > > #ifdef G_OS_WIN32 > AddFontResource (fontpath); > #endif > which is in utils.c does this set fontpath to the USB memory stick if > that is where the binary is? > > > > Richard > > >
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