I found documentation for AddFontResource here:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd183326%28v=vs.85%29.aspx
I see it called in add_font_directory() and add_font_file()
I always see this error when launching denemo no matter if the fonts show
up or not!:

Denemo - CRITICAL: Could not find feta.ttf
Denemo - CRITICAL: Could not find Denemo.ttf
Denemo - CRITICAL: Could not find emmentaler.ttf

I just created a patch in attempt to remedy the above. I will rebuild now
and test it.

Jeremiah



On Sat, Jan 10, 2015 at 12:10 PM, Richard Shann <[email protected]>
wrote:

> On Fri, 2015-01-09 at 23:12 -0600, Jeremiah Benham wrote:
> > I found that mingw build was already relocatable.
> > http://denemo.org/~jjbenham/gub/uploads/denemo-1.2.0-win_rococ_test.zip
> >
> >
> > I tested it in windows 7
>
> I've tested it in Vista on a machine that previously had Denemo
> installed, and it was able to find the fonts from the previous
> installation (presumably in C:\Windows\Fonts)
>
> Is there a standard install-a-font thing in windows? I don't know of
> one, but I think if a user clicks on a font then windows might offer to
> install it (???)
> Is there a private-to-the-user font thing on windows? There is the code
>
> #ifdef G_OS_WIN32
>   AddFontResource (fontpath);
> #endif
> which is in utils.c does this set fontpath to the USB memory stick if
> that is where the binary is?
>
>
>
> Richard
>
>
>
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