On Thu, Nov 1, 2018 at 1:38 PM Jan-Marek Glogowski <glo...@fbihome.de> wrote:
> 2. Deliver SVG icon sets
>  * Proposal for 6.2: ship extra SVG variants, so a user can select them 
> manually but still switch to PNGs on problems?

That would be great - at least to get colibre_svg, breeze_svg and
elementary_svg packaged and provided to the users as an "experimental"

>  ** Defaults to pixelated PNG scaling, as status quo
>  * Current patch provides zips for the SVG directories and automates 
> links.txt creation for them
>  ** Should a user explicitly select SVG themes?
Yes, definitely.. for now. Our SVG rendering is not perfect so let's
do it step by step.

>  ** Should SVG be the default, so we can get rid of the PNG icon sets, if 
> SVGs exist?
No. PNG by default then once we decide SVG is good enough, we get rid
of PNG and use SVG for everything.

>   ** Or automatic fallback, when we need to scale, so we combine both types 
> in a zip? Icon may change when scaling.
That would just complicate things and prolong the status quo.

>   ** Are the PNG variants actually pre-created from SVG?
They are, but currently this is done by the icon designer.

>   ** For OpenGL scaling is actually done in HW with shaders.
Yes, when using OpenGL, scaling is done with shaders on the GPU
(that's not fixed function HW however.  It's a program - there is no
fixed function hardware for 3D anymore in modern GPU design).

Regards, Tomaž

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