I forgot to update the recipients, this was meant for design@. Sorry for the duplicate.

Tomasz Finc, 09/10/2013 00:57:
CC'ing team practices list for broad awareness

And for those that are looking for other teams process/definition there
is a nifty category that has all of it

https://www.mediawiki.org/wiki/Category:Wikimedia_Foundation_teams_internals

Bump. I love seeing that category growing. :)

It seems that this discussion on documentation (process, collaboration, communication etc.)... was not documented, despite being on/off for months now. I've dropped something on wiki: <https://www.mediawiki.org/wiki/Thread:Talk:Design/Design_process_and_documentation>.

Nemo



On Tue, Oct 8, 2013 at 3:55 PM, Jared Zimmerman
<[email protected] <mailto:[email protected]>>
wrote:

    *Thomas*, looks great, I'll start
    https://www.mediawiki.org/wiki/Design/Team this week.

    *Arthur*, Yes, please work this out with your Primary designer
    specifically. In your case Kaity. The reason we're attempting to
    have all designers on the same schedule for Focus & Explore is so
    they can work and brainstorm together if they prefer.

    *
    *
    *
    *
    *Jared Zimmerman *\\Director of User Experience \\Wikimedia Foundation
    M : +1 415 609 4043 | : @JaredZimmerman
    <https://twitter.com/JaredZimmerman>



    On Tue, Oct 8, 2013 at 3:50 PM, Jared Zimmerman
    <[email protected]
    <mailto:[email protected]>> wrote:

        Yes, *Steven*, do you have a specific place you'd recommend it
        go on office wiki, I'd be happy to post it there. As far as the
        audience, the design group has many "clients" within the
        organization and I didn't want to accidentally omit any. As with
        any other thread that isn't relevant to you Gmail's mute feature
        <https://support.google.com/mail/answer/47787?hl=en> is great.

        Correct, *Arthur* while gmail excels in muting, it fails in
        search and replacing. Flare = secondary

        *
        *
        *
        *
        *Jared Zimmerman *\\Director of User Experience \\Wikimedia
        Foundation
        M : +1 415 609 4043 <tel:%2B1%C2%A0415%20609%204043> | :
        @JaredZimmerman <https://twitter.com/JaredZimmerman>



        On Tue, Oct 8, 2013 at 3:30 PM, Steven Walling
        <[email protected] <mailto:[email protected]>> wrote:

            Can we put this in a document somewhere, like Office Wiki,
            instead of via wmfall email?

            I am not sure this email was relevant to all 150 staff
            including HR, finance, and others who almost never work with
            designers.


            On Tue, Oct 8, 2013 at 3:14 PM, Jared Zimmerman
            <[email protected]
            <mailto:[email protected]>> wrote:

                Meetings are the mind killer. But collaboration can set
                us free.


                I've been thinking a lot lately about how Design works
                in tech, what works well and what is broken. How Design
                can use Agile methodologies to its advantage, and how
                the proliferation of meetings in agile can be a serious
                detriment to the creative process.


                I'm rolling out a few changes to the way Design will
                work with the teams and functional groups at the foundation.



                New Roles : Primaries & Secondaries

                Each focus area will be assigned a Primary and a
                Secondary from Design, these are the designers who will
                be your primary contact for a project or feature area.


                Primary— Invite the Primary to your standups and all
                meetings where design should have a presence. They will
                attempt to attend as many meetings that are relevant to
                design as possible. Invite Primaries to any project
                specific reviews and planning meetings, they will speak
                for design in these meeting. If they don't know the
                answer, they will find out. Primaries  are responsible
                for working with PMs to define realistic schedules based
                on their own availability and that of the designers that
                will support them.


                Secondary— Secondaries support Primaries when it comes
                to making the work happen. While each group will have
                one official Flare, they may not be the only design
                support on a given feature. You should invite them to
                meetings where entire engineering teams are present.
                When a meeting needs to happen ASAP look to the Primary
                first, if they are not available the Secondary can
                represent design in their absence.



                Focus, Explore, and Collaborate

                Sometime designer work best when they are juggling 10
                projects at once, sometimes they work best when they can
                focus on a single task with no interruptions.


                Going forward the designers will block off one day of
                their calendar every week for Focus, and one for
                Explore. The remaining days will be for scheduled work
                and collaboration.


                Ideally we would have every designer have the same
                schedule for Explore, Focus, and Collaborate but this
                might not be possible due to individual and project team
                schedules. Designers will block out Focus and Explore on
                their calendars so externally it will be obvious which
                days are reserved.


                Focus

                In order to give their full attention to a design
                problem without having to context switch between
                meetings, Focus is a day without structured meetings.
                During Focus, designer may be in the office or they may
                be working from home, or a park, or a cafe, or in the
                office. Please do not schedule meetings with designers
                during Focus, or expect them to attend standups or other
                recurring meetings on this day.


                Explore

                During Explore designers can explore areas that they
                aren't assigned to, focus on projects that are important
                to them, and devote time researching new project that
                could shape the future of the Foundation and its
                projects. Please do not schedule meetings with designers
                during Explore, or expect them to attend standups or
                other recurring meetings on this day. Monthly the design
                team will host a 1 hour brown bag "Explore Wikimedia
                Design" that is open to the Foundation to attend, to
                showcase what designers have spent their Explore days
                focusing on as well as increase visibility for other
                projects that they are working on.


                Collaborate

                Mostly the same fun times you're used to, schedule
                meetings, write on whiteboards, have working sessions,
                etc. desk time doing design work.


                What does this mean to me as…


                an Engineer? You should still feel free to bring
                designers into your discussions and brainstorms,
                approach them with your projects, and questions. In lieu
                of scheduling meetings with designers on Explore days,
                simply walk over (or ping on IM) and see if they are
                available to talk.


                a Product Manager? When you're planning small meetings
                and projects make sure to invite your Spark, when
                planning larger meetings (quarterly kickoffs, roadmap
                planning) invite both your Primary and Flare,
                communicate project needs and timelines directly with
                your Spark.


                Everyone else? Come to Explore Wikimedia Design brownbag
                to get inspired, and understand what the Design team is
                working on.



                Feature Areas and Project


                Key:

                Design area

                Primary

                Secondary


                Analytics tools

                Pau

                Kaity


                Core Features

                May

                Brandon


                Growth

                Pau

                Vibha


                Language Eng.

                Pau

                Kaity


                Mobile

                Kaity

                Vibha


                Multimedia

                Vibha

                Pau


                Platform

                May

                Kaity


                Visual Editor

                Vibha

                Kaity


                Global Profiles

                Brandon

                Vibha


                Affiliations/Groups/Campaigns

                Brandon

                Kaity




                Questions & Answers

                Q: What if my team or project isn't mentioned?

                A: Try as I might I can't always be aware of every
                project that’s going at all times, if I've missed your
                project or feature please get in touch with me and I
                will make sure I do my best to make sure we provide
                design coverage for you.



                Q: How will you handle new designers being added to the
                team?

                A:As you can see above, even with the Design team
                growing many members are doing double duty as both
                Primary and Secondary on for multiple projects, as new
                designers are added to the team we will load balance as
                needed. Mostly likely new designers will join a project
                as a Secondary to get up to speed before being assigned
                to a new project or iteration of an existing one.



                Q: Does this mean I'll have the same designer(s) for the
                length of a projects?

                A: This is the goal, especially for the Spark, however
                as projects and resources change the Secondary assigned
                to a project may change if they are needed as a Primary
                on another Project, and vice versa.



                Q: What is the analogy between agile terms and Primaries
                and flares (for instance, is a Primary a scrummaster? a
                design tech lead? and a flare an engineer?)

                A: I had to do a lot of thinking about those roles and
                how they fit with design, if you mustdraw correlations
                between this framework and agile, the Primary is more
                like the Product Owner, In most teams both of those
                agile roles are already well covered and I'm not
                attempting to replace them. The Primary may also not be
                the one doing the most work on a feature area, but they
                are the main point of contact for other stakeholders.



                Q: Will Primaries sit with their teams?

                A: Maybe, this is up to the individual designers, I'm
                not going to mandate it, since each designer is a
                Primary for multiple teams (for now) it might end up
                with a lot of moving around day-to-day, also the
                designers like to sit next to each other so they can
                bounce ideas off each other.



                Q: What is the schedule?

                A: Designers have blocked out on their calendars
                Wednesday for Focus, and Friday for Explore, starting
                the week of 10/14



                Q: When is Explore Wikimedia Design?

                A: Monthly, dates TBD.



                Q: How will explore projects be built?

                A: In the case of Brandon and Pau, they may build their
                Explore projects themselves, in the case of the other
                designers, the monthly Explore Wikimedia Design brownbag
                share out will be a venue for developers to see things
                they are interested in building during their own
                time/20% time.


                All of the Explore work will be on-wiki both for
                feedback and for the community to be inspired by, We can
                work with Quim/Sumana to see if there is
                interest/availability in the community to build some of
                the explore features as well.



                Q: Is there a possible consensus/collaboration-driven
                way of handling designer/team assignments in the future?

                A: I can see this happening for future projects, but
                right now my focus is good coverage on projects that are
                already underway. I'm certainly open to individual
                designer mutually agreeing to swap roles for projects as
                well.

                Q: Will weekly design critiques go back to being design
                only? How will other teams hear about the decisions and
                discussion?

                A: Yes,Design reviews will be designers only going
                forward, they way they were originally, we've tended to
                post the feedback/notes, on a per project spaces, but we
                can also have a more general place to post these notes
                as well.



                Q: What if the days for collaborates for a team don't
                leave this flexibility in the schedule (no single match
                point)?

                A: This new schedule may alter the team velocity,
                however I think it will also increase quality and team
                happiness. Therefore it is in line with the tenant of
                "Do less, better
                <http://www.markramseymedia.com/2013/09/do-less-better/>" I'm
                ok with this. Are the other teams?



                Q: How do we determine how well this arrangement is
                working? or "What does success look like?"

                A: At its simplest level, success is a happier design
                team, where members feel like they can think further out
                in the future, and develop a creative vision with me for
                the future of our projects, they don't feel that now
                because much of our work is reactive to all the things
                that feel like they need to be done right now.


                The other major factors for success to me are a backlog
                full of designs that are interesting to foundation and
                community engineers. A clearer vision of the design
                roadmap. Elevation of the WMF as a place where great
                designer and designer flourish in an open (source)
                environment. A clear direction for where we want to be
                with design for the projects in 6 mo, a year, 3 years.



                Q: What does failure look like?

                A: Designer feel like they have too much work and spend
                explore doing assigned projects. Designers can't
                time-box themselves to focus on projects with the right
                balance. A lot of time is spent on Explore designs and
                no one in the community or foundation wants to build
                them. Explore projects don't feel like they form a
                cohesive vision for the future of design at WMF.



                Q: What is the role of Primary & Secondaries when
                interacting with the community?

                A: Both roles will be responsible for getting designs
                on-wiki, and responding to user and team comments
                on-wiki this is the current process and I believe it
                works well.


                Both roles will be in contact with their PM & CL to have
                the CL to do community research, and outreach. I don't
                see this part of the process changing much, I'm not
                aware of any issues with the current state of things in
                this regard, let me know if there are issues I'm unaware
                of.

                Any questions don't hesitate to contact me.


                *
                *
                *
                *
                *Jared Zimmerman * \\ Director of User Experience \\
                Wikimedia Foundation
                M : +1 415 609 4043 <tel:%2B1%C2%A0415%20609%204043> | :
                @JaredZimmerman <https://twitter.com/JaredZimmerman>


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            --
            Steven Walling,
            Product Manager
            https://wikimediafoundation.org/

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