Dan Steinicke wrote:
I was initially confused about mine/ not mine and expect other folks
may have the same problem. Currently the little doughnut after the
collection name gives an indication of mine-ness but it is not
intuitively obvious what it means.
A way to make this obvious could be to have the 'my calendar' and 'my
Items' display as more of a container and other collections could be
either inside this container or outside of it. If we did this I would
think that it would be so obvious what was happening that nothing else
would need to be done to explain 'mine-ness', people would just 'get
it' without explaining.
a hearty +1 - I don't think any icon is really going to explain the
notion of 'mineness' and I think having a one-level hierarchy will help
this. Plus, when people use the "keep xxx out of mine" they'll see the
collection move down below the "mine" - I think it could make a lot of
sense to group collections by sphere too.. I guess the one thing this
does is prevent a collection from being in two spheres at once.. but at
least in my initial impressions of spheres, that seems ok to me...
Plus, I could imagine that where the user really wants to spend his/her
time is in triage, rather than 'My Items' - and I would assume that
there would be some global "In" collection that comes first in the
sidebar, that covers new items in all spheres...
I've recently switched my private mail from Thunderbird to GMail and I
must say I'm a convert! Its interface is really fantastic. I spend most
of my time in my "Inbox" which I try to keep empty. There is an "All
Mail" link which shows all mail messages regardless of how they are
tagged/grouped - all 4500 of them, but I don't really go there.
(because really I spend more of my time doing freetext searchs for
messages, but that's another topic)
Alec
I asked Mimi about this and she explained a bit about spheres as a
goal for post Chandler 1.0 features, but then asked me to write this
email so we could perhaps revisit this issue and consider doing
something more than what is currently done but stop well short of a
full spheres implementation.
Dan
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