Thanks John for doing this. I tried the variations and it's pretty good
I have to say. At least, I do prefer this to the "eye" change we have
right now which is very jarring.
I prefer your first alternative though, the one without the gray dot
when unselected. Looks cleaner when it's not selected. The hover
behavior is enough IMO to alert the user that something can be clicked
(in that respect, all alternatives have an issue with discoverability
but, if we think that animation on hover is enough for discoverability,
I prefer the "dot").
Also, as one side effect, we can imagine collections coming with their
own custom icon, something too difficult with a monochrome/colorized
design. Well, that would mean that, for custom icons, we wouldn't do the
colorization effect we're having with the current "tag" icon. Would be
nice for collections from parcels (like Amazon or Flickr). But I digress...
I'm curious to know what dogfooders (especially outside OSAF...) think.
Hope to hear from you guys here... :)
Cheers,
- Philippe
John Anderson wrote:
Hi:
We're trying to evaluate some alternate sidebar designs for icons and
the overlay state. You could help us out by giving us your opinion on
the alternatives, or by suggesting better alternatives.
To see the different alternatives, check out the latest Chandler,
start with a fresh repository, add a bunch of collections, explore
overlaying and displaying them, noting the mouse hover state, the
icons, and the disabled state when viewing only the all collection.
Next, checkout the first alternative design by choosing
Test>Skins>CPIA Test. It uses a separate control for the overlay state.
There is an unfortunate bug that recently popped up in CPIA Test,
where the menus disappear, so, for now, quit and restart to get the
menus back. Finally, choose the second alternative by choosing
Test>Skins>CPIA Test2. It's the same as the first alternative, except
that it displays an off state, instead of displaying nothing, for the
non-overlayed state.
Let us know which you prefer, or if you've got some other ideas you'd
like to see, since it's reasonably easy to try alternatives.
John
P.S. There are a few other bugs that you might encounter, but we
thought it was better to try to get feedback on which design people
preferred before we fixed every last bug.
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