Jaunty Beta.

Here's the relevant output:

magic...@tiara:~$ glchess
/var/lib/python-support/python2.6/glchess/network.py:73: DeprecationWarning: 
BaseException.message has been deprecated as of Python 2.6
  print 'Failed to load GGZ config: %s' % e.message
Failed to load GGZ config: 
Using OpenGL:
VENDOR=NVIDIA Corporation
RENDERER=GeForce Go 6150/PCI/SSE2/3DNOW!
VERSION=2.1.2 NVIDIA 180.44
EXTENSIONS=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers 
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader 
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object 
GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture 
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 
GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects 
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp 
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add 
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float 
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two 
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object 
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader 
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float 
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr 
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate 
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test 
GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord 
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters 
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels 
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal 
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs 
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D 
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map 
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias 
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB 
GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array 
GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat 
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color 
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance 
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 
GL_NV_framebuffer_multisample_coverage GL_NV_half_float 
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query 
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite 
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 
GL_NV_texgen_reflection GL_NV_texture_compression_vtc 
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle 
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 
GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program 
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option 
GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap 
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
Traceback (most recent call last):
  File "/var/lib/python-support/python2.6/glchess/gtkui/chessview.py", line 
168, in __expose
    self.view.feedback.renderGL()
  File "/var/lib/python-support/python2.6/glchess/display.py", line 489, in 
renderGL
    self.scene.controller.render()
  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 
391, in render
    self.drawPieces()
  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 
892, in drawPieces
    piece.draw()
  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 
138, in draw
    self.chessSet.drawPiece(self.name, state, self.scene)
  File "/var/lib/python-support/python2.6/glchess/scene/opengl/new_models.py", 
line 111, in drawPiece
    if glGetBoolean(GL_TEXTURE_2D):
  File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 1631, in 
__call__
    return self.finalise()( *args, **named )
  File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 683, in 
wrapperCall
    converter( pyArgs, index, self )
  File "/usr/lib/python2.6/dist-packages/OpenGL/converters.py", line 195, in 
__call__
    return self.arrayType.zeros( self.getSize(pyArgs) )
  File "/usr/lib/python2.6/dist-packages/OpenGL/arrays/arraydatatype.py", line 
98, in zeros
    return cls.returnHandler().zeros( dims, typeCode or cls.typeConstant )
  File "/usr/lib/python2.6/dist-packages/OpenGL/arrays/nones.py", line 32, in 
zeros
    raise TypeError( """Can't create NULL pointer filled with values""" )
TypeError: ("Can't create NULL pointer filled with values", 'Failure in 
cConverter <OpenGL.converters.SizedOutput object at 0x924bca4>', 
[GL_TEXTURE_2D], 1, <OpenGL.wrapper.glGetIntegerv object at 0x925aacc>)

sh: bug-buddy: not found
magic...@tiara:~$

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glchess relies on bug-buddy to report bugs, as a result "Report a problem" does 
nothing
https://bugs.launchpad.net/bugs/360470
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