Ok thank you.. it does not crash now... but it behaves irrationally.  Screen
is not updated on resize etc. Compositing perhaps... intel driver.


Kind regards
Stephan


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On Mon, Sep 7, 2009 at 9:12 PM, Robert Ancell
<robert.anc...@canonical.com>wrote:

> This is a bug in an external library, please install python-numpy (sudo
> apt-get install python-numpy)
>
> --
> glchess crashes whe 3d enabled
> https://bugs.launchpad.net/bugs/425335
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in “gnome-games” package in Ubuntu: New
>
> Bug description:
> Binary package hint: glchess
>
> glchess can  not enable 3d because of missing libraries! Yet the program is
> delivered with the option to do so... whe MANUALLY forced to add these (most
> other users would simply assume that the app sucks and how typical of OSS
> "bad PR guys") glchess dies:
>
>
> steph...@lenovo:~$ glchess
> /var/lib/python-support/python2.6/glchess/network.py:73:
> DeprecationWarning: BaseException.message has been deprecated as of Python
> 2.6
>  print 'Failed to load GGZ config: %s' % e.message
> Failed to load GGZ config:
> Using OpenGL:
> VENDOR=Tungsten Graphics, Inc
> RENDERER=Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090326 2009Q1
> RC2
> VERSION=2.0 Mesa 7.4
> EXTENSIONS=GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample
> GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
> GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
> GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
> GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
> GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
> GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
> GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
> GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array
> GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object
> GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
> GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
> GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
> GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp
> GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB
> GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage
> GL_APPLE_packed_pixels GL_ATI_blend_equation_separate
> GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_rasterpos_clip
> GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
> GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos
> GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite
> GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program
> GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap
> GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
> GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
> Traceback (most recent call last):
>  File "/var/lib/python-support/python2.6/glchess/gtkui/chessview.py", line
> 168, in __expose
>    self.view.feedback.renderGL()
>  File "/var/lib/python-support/python2.6/glchess/display.py", line 489, in
> renderGL
>    self.scene.controller.render()
>  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py",
> line 396, in render
>    self.drawPieces()
>  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py",
> line 897, in drawPieces
>    piece.draw()
>  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py",
> line 143, in draw
>    self.chessSet.drawPiece(self.name, state, self.scene)
>  File
> "/var/lib/python-support/python2.6/glchess/scene/opengl/new_models.py", line
> 111, in drawPiece
>    if glGetBoolean(GL_TEXTURE_2D):
>  File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 1631, in
> __call__
>    return self.finalise()( *args, **named )
>  File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 683, in
> wrapperCall
>    converter( pyArgs, index, self )
>  File "/usr/lib/python2.6/dist-packages/OpenGL/converters.py", line 195, in
> __call__
>    return self.arrayType.zeros( self.getSize(pyArgs) )
>  File "/usr/lib/python2.6/dist-packages/OpenGL/arrays/arraydatatype.py",
> line 98, in zeros
>    return cls.returnHandler().zeros( dims, typeCode or cls.typeConstant )
>  File "/usr/lib/python2.6/dist-packages/OpenGL/arrays/nones.py", line 32,
> in zeros
>    raise TypeError( """Can't create NULL pointer filled with values""" )
> TypeError: ("Can't create NULL pointer filled with values", 'Failure in
> cConverter <OpenGL.converters.SizedOutput object at 0x18f51b8>',
> [GL_TEXTURE_2D], 1, <OpenGL.wrapper.glGetIntegerv object at 0x18f7368>)
>
> sh: bug-buddy: not found
> steph...@lenovo:~$
>
> ProblemType: Bug
> Architecture: amd64
> DistroRelease: Ubuntu 9.04
> ExecutablePath: /usr/bin/yelp
> Package: yelp 2.25.1-0ubuntu5
> ProcEnviron:
>  PATH=(custom, user)
>  LANG=en_US.UTF-8
>  SHELL=/bin/bash
> SourcePackage: yelp
> Uname: Linux 2.6.28-15-generic x86_64
>

-- 
glchess crashes whe 3d enabled
https://bugs.launchpad.net/bugs/425335
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