Public bug reported:

This is not so much a bug as a design problem in the latest version of
gnome-sudoku, but it leads to serious playability issues.  Since 3x3
squares are relevant to game play, there is typically a darker border
around those squares as compared to the individual squares.  The only
theme where this border is in fact darker is high contrast inverse.
With the high contrast them there is no border at all, even around the
individual squares.  With most others, (Adwaita, Ambiance) there is no
difference in the thickness of the individual and 3x3 borders. The game
should display correctly regardless of theme.

ProblemType: Bug
DistroRelease: Ubuntu 11.10
Package: gnome-sudoku 1:3.1.91-0ubuntu1
ProcVersionSignature: Ubuntu 3.0.0-10.16-generic 3.0.4
Uname: Linux 3.0.0-10-generic i686
Architecture: i386
Date: Wed Sep  7 17:37:50 2011
InstallationMedia: Ubuntu 11.04 "Natty Narwhal" - Release i386 (20110427.1)
SourcePackage: gnome-games
UpgradeStatus: Upgraded to oneiric on 2011-08-26 (12 days ago)

** Affects: gnome-games (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: apport-bug apport-lpi i386 oneiric

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https://bugs.launchpad.net/bugs/844385

Title:
  border for 3x3 squares not visible in most standard themes

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