> I'm pretty sure I can make the Unity code clever enough to just always do the 
> right thing --
> If a primary monitor has been defined then use that,
> else use the left-most monitor as the current Unity 4.x code does.

That makes sense.

> The only hard part about this solution is that
gdk_screen_get_primary_monitor does not always give a certain answer as
to whether a primary monitor has been set at all. That's where some more
work is required.

Yeah...

----------------------------

What about showing the display settings panel when a new monitor is
plugged in?

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https://bugs.launchpad.net/bugs/742544

Title:
  Launcher is shown on the wrong screen in some multi-monitor setups

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