There is a workaround for this. I used to use this on Debian with a
small set of packages.

Using acpid and amixer one can set an acpid rule to react at volume keys at a 
deeper level than the default sound daemon.
Use acpi_listen to discover your key codes and write a script like this (for 
example when pressing volume up):
amixer set Master 5+
This is more ALSA related, but pulseaudio will adjust its volume as well.

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https://bugs.launchpad.net/bugs/388547

Title:
  Volume keys don't work inside a full-screen game

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