@hyperair; In Unity 8 we will probably be completely removing 
average-icon-colour algorithm and either:
- forcing all applications to pick a specific colour.  
- Not having the concept of a Launcher tile background at all, and just 
displaying an icon that covers the whole tile.  If we take this approach we 
would then use shaders on the icon for the launching 'pulse' effect, etc...

Agreed that defining the tile background colour in the .desktop file is
a hackey solution, but not sure what mechanism will be proposed for
Unity 8.  However there is a very high probability the average-icon-
colour algorithm will be removed from the next version of Unity.

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https://bugs.launchpad.net/bugs/1173886

Title:
  Wrong background colour for nautilus icon in Unity launcher

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