Rocko, the other thing to consider is that the patch in comment #68 stops all types of GObject leaks, including those holding resources outside of normal memory. So if for example that texture leak returns (which I expect it may), that will consume texture memory even faster than you see main memory being used. It's mostly an invisible resource, contributing to the VSIZE only, but still using very real and very limited physical/GPU memory. Hidden resource leaks like that would explain slow-downs probably better than the visible memory growth would.
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