tracy@tracy-hp:~$ glmark2 ======================================================= glmark2 2014.03+git20150611.fa71af2d ======================================================= OpenGL Information GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile GL_VERSION: 3.0 Mesa 18.0.0-rc5 ======================================================= [build] use-vbo=false: FPS: 1893 FrameTime: 0.528 ms [build] use-vbo=true: FPS: 1793 FrameTime: 0.558 ms [texture] texture-filter=nearest: FPS: 1735 FrameTime: 0.576 ms [texture] texture-filter=linear: FPS: 1720 FrameTime: 0.581 ms [texture] texture-filter=mipmap: FPS: 1772 FrameTime: 0.564 ms [shading] shading=gouraud: FPS: 1576 FrameTime: 0.635 ms [shading] shading=blinn-phong-inf: FPS: 1570 FrameTime: 0.637 ms [shading] shading=phong: FPS: 1400 FrameTime: 0.714 ms [shading] shading=cel: FPS: 1341 FrameTime: 0.746 ms [bump] bump-render=high-poly: FPS: 882 FrameTime: 1.134 ms [bump] bump-render=normals: FPS: 1796 FrameTime: 0.557 ms [bump] bump-render=height: FPS: 1670 FrameTime: 0.599 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 857 FrameTime: 1.167 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 370 FrameTime: 2.703 ms [pulsar] light=false:quads=5:texture=false: FPS: 1580 FrameTime: 0.633 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 416 FrameTime: 2.404 ms [desktop] effect=shadow:windows=4: FPS: 835 FrameTime: 1.198 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 658 FrameTime: 1.520 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 676 FrameTime: 1.479 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 719 FrameTime: 1.391 ms [ideas] speed=duration: FPS: 1014 FrameTime: 0.986 ms [jellyfish] <default>: FPS: 881 FrameTime: 1.135 ms [terrain] <default>: FPS: 95 FrameTime: 10.526 ms [shadow] <default>: FPS: 674 FrameTime: 1.484 ms [refract] <default>: FPS: 238 FrameTime: 4.202 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1663 FrameTime: 0.601 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1473 FrameTime: 0.679 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1654 FrameTime: 0.605 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1644 FrameTime: 0.608 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1435 FrameTime: 0.697 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1368 FrameTime: 0.731 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1621 FrameTime: 0.617 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1465 FrameTime: 0.683 ms ======================================================= glmark2 Score: 1226 ======================================================= tracy@tracy-hp:~$
-- You received this bug notification because you are a member of Ubuntu Desktop Bugs, which is subscribed to gnome-shell in Ubuntu. https://bugs.launchpad.net/bugs/1774915 Title: Video freezes and stutters when using totem (audio continues fine) To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/gnome-shell/+bug/1774915/+subscriptions -- desktop-bugs mailing list desktop-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/desktop-bugs