tracy@tracy-hp:~$ glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Sandybridge Mobile 
    GL_VERSION:    3.0 Mesa 18.0.0-rc5
=======================================================
[build] use-vbo=false: FPS: 1893 FrameTime: 0.528 ms
[build] use-vbo=true: FPS: 1793 FrameTime: 0.558 ms
[texture] texture-filter=nearest: FPS: 1735 FrameTime: 0.576 ms
[texture] texture-filter=linear: FPS: 1720 FrameTime: 0.581 ms
[texture] texture-filter=mipmap: FPS: 1772 FrameTime: 0.564 ms
[shading] shading=gouraud: FPS: 1576 FrameTime: 0.635 ms
[shading] shading=blinn-phong-inf: FPS: 1570 FrameTime: 0.637 ms
[shading] shading=phong: FPS: 1400 FrameTime: 0.714 ms
[shading] shading=cel: FPS: 1341 FrameTime: 0.746 ms
[bump] bump-render=high-poly: FPS: 882 FrameTime: 1.134 ms
[bump] bump-render=normals: FPS: 1796 FrameTime: 0.557 ms
[bump] bump-render=height: FPS: 1670 FrameTime: 0.599 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 857 FrameTime: 1.167 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 370 FrameTime: 2.703 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1580 FrameTime: 0.633 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 416 
FrameTime: 2.404 ms
[desktop] effect=shadow:windows=4: FPS: 835 FrameTime: 1.198 ms
[buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
 FPS: 658 FrameTime: 1.520 ms
[buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
 FPS: 676 FrameTime: 1.479 ms
[buffer] 
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
 FPS: 719 FrameTime: 1.391 ms
[ideas] speed=duration: FPS: 1014 FrameTime: 0.986 ms
[jellyfish] <default>: FPS: 881 FrameTime: 1.135 ms
[terrain] <default>: FPS: 95 FrameTime: 10.526 ms
[shadow] <default>: FPS: 674 FrameTime: 1.484 ms
[refract] <default>: FPS: 238 FrameTime: 4.202 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1663 FrameTime: 0.601 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1473 FrameTime: 0.679 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1654 FrameTime: 0.605 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1644 FrameTime: 0.608 
ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1435 FrameTime: 
0.697 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1368 
FrameTime: 0.731 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1621 
FrameTime: 0.617 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1465 
FrameTime: 0.683 ms
=======================================================
                                  glmark2 Score: 1226 
=======================================================
tracy@tracy-hp:~$

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https://bugs.launchpad.net/bugs/1774915

Title:
  Video freezes and stutters when using totem (audio continues fine)

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