_____  

From: Frank W. Miller [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, June 17, 2008 4:12 PM
To: '[email protected]'
Subject: Looking for design advice

 

 

Greetings,

 

This email will likely be way off topic, but maybe not, given some of the
discussions I've seen on a "Gnome 3.0", whatever that may turn out to be.

 

I've been starting to write a new GUI framework that I'm calling VectorGUI
right now for lack of a better term.  It's written directly on top of X.
The basic design is completely vector based and essentially has two layer
associated with it.  The first is what I call the shape layer.  This layer
implements basic vector shapes, like lines, polygons, text, etc.  All points
are in normal units like inches rather than pixels. And the coordinate
system has 0,0 in the lower left of the screen.  Each shape can have affine
transformations applied to it, translation, rotation, and scaling.

 

The second layer is called the widget layer.  Each widget is basically a
list of shapes.  The affine transformations are also applicable at the
widget layer, being essentially propagated to each shape that is associated
with the widget.

 

So, I've been thinking now about how to design the widget hierarchy.  I
suppose that I could follow a hierarchy design similar to the widget set in
Gnome/Qt/Windows/Cocoa etc., i.e. panels, buttons, scrollbars, et.al.  Those
things probably need to be there.  However, I'm thinking that I want to
break out of that and allow for other widgets, i.e. analog clock, graph,
etc., i.e. higher level stuff.  I'd also like to get away from apps having
to have a window as the basic "container" and just let the app allocate and
manage widgets independent of the "window."

 

Anyway, I've implemented the basic shape and widget layers directly on top
of X.  I put in a screenshot.  I know the widget looks like a window, but
its easy to do that for testing.  Its just three rectangles and a text
string.  This "widget" can be moved around the screen with the mouse in the
demo.

 

Like I said, this may be way off topic and so if noone's interested that's
ok but I'd sure be interested in any thoughts on this since this community
obviously knows something about GUI design.  Please don't just say "why are
you doing this?"  I'm seriously looking for constructive advice.

 

Thanks,

FM

 

 

P.S.  This time without the screenshot, which I can send anybody that's
interested

 

 

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