On Tue, 2009-09-08 at 11:24 -0500, Jason D. Clinton wrote:
> Or that you run into problems on some intel cards with 3D > composited > desktops and multimonitor setups. (Due to the 2048x2048 > problem). Or > glitches in TV output. > > I believe that Owen Taylor, the lead developer of GNOME Shell, is > doing his development on an older Intel card with exactly this texture > size limitation without any issues. if not Owen, I am definitely using a 915 with that limitation (and others). :-) we do have a performance drop when compositing a GL application within a GL-based compositor under DRI2; driver developers, X developers, Clutter developers and Mutter/GNOME Shell developers are aware of this - and we are working towards fixing the issue - as Moblin (another user of Mutter and much more relying on compositing Clutter-based applications) as well as GNOME Shell will benefit from the fix. obviously, on top of this, performance work on Clutter never stops. ciao, Emmanuele. -- Emmanuele Bassi, W: http://www.emmanuelebassi.name B: http://blogs.gnome.org/ebassi _______________________________________________ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list