Thanks for the insight . I'll post back if/when I have results , as I
said the leak is pretty random .
Petko
On 12/05/2013 07:18 PM, Jasper St. Pierre wrote:
A lot of this has to do with the fact that texture memory is counted
as mapped in our process, even though it's really on the dedicated GPU
memory.
So, every pixel of every window is counted by being in our process
(and also in the X server), because it's part of our address space,
but they're all sharing the same actual memory on the GPU.
It depends on the driver, of course, but Intel and NVIDIA has this issue.
If you can try running gnome-shell with valgrind or massif, that will
give you more accurate allocation counts, since it will count all the
times that some code runs malloc(). The profiling results from massif
would be useful regardless, but I think you'll find that we only
allocate around 300M or so.
On Thu, Dec 5, 2013 at 7:54 AM, Petko Ditchev <[email protected]
<mailto:[email protected]>> wrote:
Yes , I guess it's related . I dismissed that bug for being too
old to be related , but the comments are recent and similar to
what I have . Thanks for the pointer.
On 12/05/2013 02:50 PM, Germán Póo-Caamaño wrote:
On Thu, 2013-12-05 at 14:32 +0200, Petko Ditchev wrote:
I see that the process starts eating memory in no
particular way .
Sometimes it stays at ~120MB , and some times it starts
rising and can
reach 1.5GB . I alt+F2 : 'r' , to restart the shell and
put out the fire
, but the issue has to get fixed at some point , and I
don't know what
additional info I can give in a bug report . I'm on
Manjaro , updated
(gnome-shell 3.10.2.1-1) .
Maybe related to https://bugzilla.gnome.org/show_bug.cgi?id=685513
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