I filed a bug against gnome-games where it used the -fsigned-char compiler 
switch which broke the build on Solaris (when using SunStudio).
My patch only added the switch and using gcc.

There was a discussion about it before the patch was accepted:
http://mail.ggzgamingzone.org/pipermail/ggz-dev/2007-June/002496.html (the 
login info is in the popup dialog).
The last post on the thread 
(http://mail.ggzgamingzone.org/pipermail/ggz-dev/2007-June/002499.html) 
mentions printing a warning when not using gcc on Solaris. This is obviously 
not a good solution.

Does anyone have any suggestions on whether there is a equivalent switch in 
SunStudio or a solution (forcing char to be signed without modifying all code 
instances)?
 
 
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