John, the bug has been fixed in unity (code), the problem is related to
gtk apps only. We must fix them, not unity.
** Also affects: gtk+3.0 (Ubuntu)
Importance: Undecided
Status: New
** Also affects: gtk+2.0 (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity
Status: Triaged => Fix Released
** Changed in: unity
Milestone: backlog => None
** Changed in: gtk+2.0 (Ubuntu)
Status: New => Confirmed
** Changed in: gtk+3.0 (Ubuntu)
Status: New => Confirmed
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https://bugs.launchpad.net/bugs/878492
Title:
Keyboard shortcut - F10 shortcut is used to show menu and this is
wrong
Status in Ayatana Design:
Fix Committed
Status in Unity:
Fix Released
Status in Unity 2D:
Fix Released
Status in Unity Distro Priority:
Fix Released
Status in “gtk+2.0” package in Ubuntu:
Confirmed
Status in “gtk+3.0” package in Ubuntu:
Confirmed
Status in “unity” package in Ubuntu:
Triaged
Status in “unity-2d” package in Ubuntu:
Fix Released
Bug description:
Unity 2d uses F10 shotcut to show menu,
but many applications use this key too
a lot of IDE's bind to F10 debug function "Step over"... FireFox Firebug and
Google Chrome debugger does it
text editor Kate use F10 to toogle word wraping
I think there are more app uses it
May be unity2d should use different shotcut for mainmenu?
-------------------------------------------
Desired resolution:
- The "F10" shortcut should be changed to "Alt + F10". No "F" keys
should ever be used for shell shortcuts without an additional modifier
key. This change brings the shortcut into line with the "Alt +F1"
Launcher keyboard navigation shortcut.
- The menu key should perform the same function as Alt + F10 (display
menus). A nice to have gold plating feature would be to detect if a
menu key is present on the keyboard, and if it is display the 'menu'
key shortcut in the shortcuts overlay in place of "Alt + F10"
- The "Alt + F5" becomes a toggle, shifting the window between
restored and maximised states (replacing the previous windox maximise
Alt + F10 shortcut)
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