I reread the comments and adjusted my mouse. Adding about 1/10 on the slider for Acceleration (I usually want no acceleration) makes the Launcher show more reliably. I'm sorry I didn't think of this sooner after reading the notes and adding my report.
-- You received this bug notification because you are a member of Desktop Packages, which is subscribed to gnome-control-center in Ubuntu. https://bugs.launchpad.net/bugs/923749 Title: New "push mouse offscreen" feature really difficult to get Status in Unity: Fix Released Status in Unity Distro Priority: Fix Released Status in “gnome-control-center” package in Ubuntu: Fix Released Status in “unity” package in Ubuntu: Fix Released Status in “gnome-control-center” source package in Precise: Fix Released Status in “unity” source package in Precise: Fix Released Bug description: In unity 5.2 RC1: - revealing the launcher by putting mouse on the edge and pushing seems very hard (the distance to push it long). This is even worse on trackpad. Related issue: on multimonitor setup, going from one monitor to the edge suffer from the same issue (you have to push the mouse a lot, more than it felt naturally needed). Especially when you drag a window using the trackpad. Also, when you put your mouse on the central point slowly to go to monitor 2, you get stuck even if you believe that the mouse is already on the monitor 2 (because there is one pixel left on monitor 1 and the whole cursor is drawn on monitor 2) This is on a dell Latitute XT2, with default mouse velocity option. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/923749/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : [email protected] Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp

