This bug was fixed in the package unity - 5.12-0ubuntu1
---------------
unity (5.12-0ubuntu1) precise-proposed; urgency=low
* New upstream release.
- Launcher, Alt-Tab - clicking on launcher item or selecting a app in Alt-
Tab raises all app windows, not just most recently focused (LP: #959339)
- [heap corruption?] compiz crashed with SIGSEGV in _int_malloc() from
g_realloc() from ... from g_dbus_connection_send_message_with_reply()
from g_object_unref() from unity::dash::HomeLens::Impl::~Impl() from
unity::dash::HomeLens::~HomeLens() (LP: #931201)
- compiz crashed with SIGSEGV in _int_malloc() from __libc_calloc() from
XOpenDisplay() from nux::WindowThread::ThreadCtor() (LP: #947844)
- Regression: Installing apps causes a terrible visual glitch-- have to
restart X.org. (LP: #981168)
- Window management - unity doesn't realise when applications bring their
windows to the front (LP: #802816)
- Dash - Clicking on the desktop dash border should do nothing, *NOT*
close the dash (LP: #839472)
- [FFe, UIFe] HUD - The HUD does not respect launcher icon size settings
in autohide mode (LP: #921506)
- compiz crashed with SIGSEGV in g_volume_get_mount() (LP: #918548)
- multiple instances or double icons of application detected on bamfdaemon
respawn (LP: #928912)
- Panel is transparent when Dash is open; no blur no average BG color
(LP: #965323)
- Unity crashes with SIGSEGV when hitting debug DBus interface hard
(LP: #979429)
- compiz crashed with SIGSEGV in _int_malloc() from g_object_unref() from
unity::dash::Model<unity::dash::FilterAdaptor>::~Model() (LP: #941750)
- indicators menu are sometimes cut off at screen edge (LP: #883317)
- the shortcut keys in workspace section of the shortcut overlay aren't
translated (LP: #980828)
- [regression] Dash keeps repainting unnecessarily (LP: #980924)
- compiz crashed with SIGSEGV in nux::NTextureData::ClearData() from
nux::NTextureData::~NTextureData() from nux::Texture2D::~Texture2D()
(LP: #952378)
- compiz crashed with SIGSEGV in g_object_unref() from
unity::dash::Settings::~Settings() from
unity::UnityScreen::~UnityScreen() (LP: #981764)
- compiz crashed with SIGSEGV in unity::dash::ResultView::~ResultView()
from unity::dash::ResultViewGrid::~ResultViewGrid() from
nux::Object::Destroy() from nux::Object::UnReference() (LP: #942286)
- compiz crashed with SIGSEGV in
ends_with_iter_select<__gnu_cxx::__normal_iterator<char const*,
std::basic_string<char> >, char const*, boost::algorithm::is_iequal>()
from unity::ui::PointerBarrierWrapper::EmitCurrentData() (LP: #983268)
- Chinese can't be shown completely in dash filter (LP: #984583)
- [Unity 5.10] compiz crashed with SIGSEGV in
unity::hud::HudIconTextureSource::ColorForIcon() from
unity::hud::Icon::Icon() from emit from unity::IconTexture::IconLoaded
(LP: #983646)
- [regression] Close button does not close the dash/HUD (LP: #986264)
- compiz crashed with SIGSEGV in g_volume_eject_with_operation_finish()
from unity::launcher::DeviceLauncherIcon::OnEjectReady() from
(LP: #977762)
- Launcher - should allow to dnd on any icon (and not just the ones
matching the type) (LP: #880798)
- unity confused with chrome/chromium web apps (LP: #692462)
- App Switcher (Alt+Tab) doesn't display the full title of apps in Chinese
(LP: #830801)
- alt-tab - quick alt + tab (before the switcher shows) not consistent
(LP: #861250)
- run command (alt+F2): results do not contain the exact match
(LP: #842108)
- It's possible to highlight two different Quicklist menu items
simultaneously (LP: #911561)
- Hiding the dash from a lens view fades out home view (LP: #914785)
- Flickering in the dash (LP: #961979)
- Dash - Card view layout needs fixing (LP: #977817)
- [regression] Blurred view of the current workspace is shifted down when
unity dash is in fullscreen mode (LP: #977922)
- Quicklist key navigation is not consistent with menus (LP: #978926)
- Quicklist key navigation should skip the disabled items (LP: #979096)
- Pointer locks up after dragging windows with three touch gesture
(LP: #979418)
- Alt-Tab, multimonitor - The Alt-Tab overlay should appear on the display
which has focus. (LP: #981795)
- Hud to Dash forgets last focused window on exit (LP: #984639)
- Remote scopes are not restarted after crash (LP: #984760)
- compiz crashed with SIGSEGV in unity::dash::DashView::default_focus()
(LP: #982730)
- [regression] Launcher should raise all the urgent windows, not only the
top-most (LP: #986443)
- Clicking on the quicklist application title doesn't initiate the spread
when needed (LP: #986461)
- Hud: spinner keeps spinning long after the query returns (LP: #987781)
- Dash: Incorrectly scaled icons (LP: #988338)
- Music Lens doesn't work for albums in Precise with Rhythmbox
(LP: #970509)
- New apps on the launcher have no shortcut key until something is being
closed (LP: #778499)
- Lens search hint changes to "search" when the entry gets unfocused
(LP: #887036)
- don't show disabled shortcut in keyboard shortcut help (LP: #926418)
- HUD: Can not be closed by clicking on HUD icon (LP: #963918)
- Show desktop icon should be movable, definitely not on top of BFB
(LP: #964073)
- [card view] bottom of results cropped when a category is not expanded
(LP: #975003)
- Non closable maximized windows should show a disabled close button
(LP: #981196)
- make launcher fails (LP: #983989)
- Sources filter shouldn't be shown if there's just one item (LP: #940161)
- Conditional jump or move depends on uninitialised value(s)
unity::SearchBar::UpdateBackground(bool) (SearchBar.cpp:529)
(LP: #983333)
-- Didier Roche <[email protected]> Fri, 27 Apr 2012 08:33:25 +0200
** Changed in: unity (Ubuntu Precise)
Status: Confirmed => Fix Released
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https://bugs.launchpad.net/bugs/692462
Title:
unity confused with chrome/chromium web apps
Status in BAMF Application Matching Framework:
Fix Released
Status in Chromium:
Unknown
Status in The Window Navigator Construction Kit: libwnck:
Fix Released
Status in Unity:
Fix Released
Status in Unity 2D:
Invalid
Status in Unity Distro Priority:
Fix Committed
Status in “bamf” package in Ubuntu:
Confirmed
Status in “chromium-browser” package in Ubuntu:
Fix Released
Status in “unity” package in Ubuntu:
Fix Released
Status in “unity-2d” package in Ubuntu:
Invalid
Status in “bamf” source package in Precise:
Confirmed
Status in “chromium-browser” source package in Precise:
Fix Released
Status in “unity” source package in Precise:
Fix Released
Status in “unity-2d” source package in Precise:
Invalid
Bug description:
SRU testcase
1. start chromium-browser
2. create a webapp for twitter.com
3. drag it to launcher while chromium is already running
4. click its icon you will see twitter.com is opened in a new window but is
still associated with chromium icon
5. now install Bamf from precise-proposed
6. note that twitter window is associated to the newly dropped icon in the
launcher.
On my classic desktop panel, i have 2 webapps launchers in the gnome-panel.
Basically, they are just "chromium-browser --app=http://some.web.site
--some-other-flags ..." + a nice icon
Chromium is my default browser.
In the new unity based desktop mode, those webapps now appear nicely.
The problem is that when i start my default web browser, unity
highlights on the left one of my webapp launchers, instead of creating
one for the browser itself.
And worse.. once the browser is running, i can't start this webapp anymore as
unity keeps raising the main browser instead.
For the other webapp, it works as expected.
ii libunity-misc0 0.1.1-0ubuntu3 Miscellaneous functions
for Unity - shared library
ii libunity0 0.2.46-0ubuntu5 binding to get places
into the launcher - shared library
ii libunity3 3.2.8-0ubuntu1 binding to get places
into the launcher - shared library
ii unity 3.2.8-0ubuntu1 Interface for Ubuntu
Desktop Edition
ii unity-asset-pool 0.8.18-0ubuntu2 Unity Assets Pool
ii unity-common 3.2.8-0ubuntu1 Common files for the
interface for Ubuntu Desktop Edition
ii unity-place-applications 0.2.26-0ubuntu2 Application place for
unity
ii unity-place-files 0.5.32-0ubuntu1 File place for unity
=========================================================================
This bug would be an ideal bug for someone to get started hacking on
Unity, here's some information:
* Time to fix: unknown but large
* Difficulty: brutal
* Implementation:
This is a complex issue to solve correctly. The most correct
implementation associates URI's with windows inside of bamf. Such that
bamf's exported tree becomes BamfApplication -> BamfWindow ->BamfUri
(currently called BamfTab and incomplete in source).
To achieve this goal there are three primary components. The first is
a BamfUriSource. This source is a class used by an application to
export its known URI's over dbus to BAMF. The implementation details
are not that important, however it is important that it be trackable
(so if it crashes we can eliminate references to it) and that it
provide two way communication. In short, it needs to tell the bamf
daemon about all the uri's it has, and the bamf daemon needs to in
turn be able to ask a bamf uri source to "show" a specific uri in its
window.
Bamf Daemon will then convert the BamfUriSource into many BamfUri's
for exporting over the bus. A bamf uri should look something like and
inherit from BamfView:
char * bamf_uri_get_uri (BamfUri *self)
char * bamf_uri_get_icon (BamfUri *self)
char * bamf_uri_get_title (BamfUri *self)
void bamf_uri_show (BamfUri *self)
In short: that part sucks
The second part is making web browsers export tab uri information over
dbus using BamfUriSource. This should be somewhat simple if you know
the browser plugin API's using a standard NPAPI plugin. The C potion
of the plugin can consume bamf and pass data along, while the
javascript can communicate with the browser to get relevant
information about the state of the system.
The third and final task is to hook this all into unity. This is
relatively straightforward to do. By making a launcher shortcut that
points to a uri rather than an application, unity can associate an
BamfUri with it, watching when it opens and closes. When clicked,
unity can call bamf_uri_show () on the proper uri, which will result
in the window raising itself and flipping to the appropriate tab.
Excellent.
The most clarifying thing I can think to say here is that when you
call bamf_uri_show, what should happen is libbamf will call Show on
the correct dbus object that was exported by bamfdaemon. Bamfdaemon
will then find the associated BamfUriSource for that BamfUri object,
can call show back on it, passing along the id of the uri it wishes to
have shown. The NPAPI plugin will receive this call, and pass the
information up to the javascript layer, which should then raise the
window and switch tabs. Like a boss.
* Where to look: lp:bamf and lp:unity are the primary consumers.
-lp:bamf requires the most work. BamfTabSource and BamfTab need to be
converted, exported, and consumed in libbamf
-lp:unity would simply consume the newly exported information
* Workflow information: http://unity.ubuntu.com/getinvolved/
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