Reverted to triaged because issues found in testing, see updated
description for details.

** Description changed:

+ We have tested the fix, and while it is an improvement the one of the
+ important use cases is not yet solved.  To reproduce:
+ 
+ 1. Using a computer with two monitors, set the Launcher to auto-hide and
+ sticky edges to 'off'
+ 
+ 2. Set the 'sticky edges deactivated for number of milliseconds after
+ the user breaks the barrier' variable in CCSM to "1000ms"
+ 
+ 3. Move the pointer over the boundary from the left screen to the right
+ screen slowly, and then try to move it back again (within 1 second).
+ 
+ What currently happens: the pointer gets caught on the Launcher reveal
+ edge resistance on the left edge of the right monitor
+ 
+ What should happen:  There should be no resistance when the pointer
+ comes back across the barrier because the barrier was already broken
+ inside 1000ms when the pointer moved from the left monitor to the right
+ monitor.
+ 
+ Also: set the value of the variable to 1000ms
+ 
+ 
+ --------------------------------
+ 
  Add 'sticky edges deactivated for number of milliseconds after the user
  breaks the barrier' variable to CCSM.  This variable would de-activate
  sticky edges for a set number of milliseconds every time after the
  user's pointer moves from one monitor to another.  The idea behind this
  behaviour is to allow the user to course-correct after they have broken
  through the barrier the first time.
  
  Don't change any of the default values for the time being; once this is
  implemented we will user test and experiment with different values
  before deciding on whether we should change the default behaviour.
  
  Note: Before working on this bug it is worth checking with Jason Smith
  to see if he has already implemented some of this.

** Changed in: unity (Ubuntu)
       Status: Fix Released => Triaged

** Changed in: unity
       Status: Fix Released => Triaged

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https://bugs.launchpad.net/bugs/1020058

Title:
  Multi-monitor - Add 'sticky edges deactivated for number of
  milliseconds after the user breaks the barrier' variable

Status in Ayatana Design:
  Fix Committed
Status in Unity:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged

Bug description:
  We have tested the fix, and while it is an improvement the one of the
  important use cases is not yet solved.  To reproduce:

  1. Using a computer with two monitors, set the Launcher to auto-hide
  and sticky edges to 'off'

  2. Set the 'sticky edges deactivated for number of milliseconds after
  the user breaks the barrier' variable in CCSM to "1000ms"

  3. Move the pointer over the boundary from the left screen to the
  right screen slowly, and then try to move it back again (within 1
  second).

  What currently happens: the pointer gets caught on the Launcher reveal
  edge resistance on the left edge of the right monitor

  What should happen:  There should be no resistance when the pointer
  comes back across the barrier because the barrier was already broken
  inside 1000ms when the pointer moved from the left monitor to the
  right monitor.

  Also: set the value of the variable to 1000ms


  --------------------------------

  Add 'sticky edges deactivated for number of milliseconds after the
  user breaks the barrier' variable to CCSM.  This variable would de-
  activate sticky edges for a set number of milliseconds every time
  after the user's pointer moves from one monitor to another.  The idea
  behind this behaviour is to allow the user to course-correct after
  they have broken through the barrier the first time.

  Don't change any of the default values for the time being; once this
  is implemented we will user test and experiment with different values
  before deciding on whether we should change the default behaviour.

  Note: Before working on this bug it is worth checking with Jason Smith
  to see if he has already implemented some of this.

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