** Changed in: ayatana-design
       Status: Fix Committed => Fix Released

** Tags removed: udp
** Tags added: reviewedbydesignq

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https://bugs.launchpad.net/bugs/987955

Title:
  Multimonitor, Launcher - When the Launcher is set to autohide and
  'Sticky edges' are turned off, 'Launcher Edge Stop Overcome Pressure'
  seems to be broken when revealing the Launcher

Status in Ayatana Design:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 6.0 series:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Precise:
  Fix Released

Bug description:
  [Test Case]
  1. Have a multi-monitor environment (at least 2 monitors enabled)
  2. Enable Launcher auto-hide in g-c-c
  3. Make sure you have the launcher set to appear on all monitors
  4. Disable sticky-edges
  5. Move your mouse from the right-most screen to the screen to the left
     -> Verify that there is some pressure needed to move from one screen to 
another, caused by the fact that the Launcher auto-hide is enabled

  [Regression Potential]
  Trivial change, no other regression potential.

  Original description:

  Currently if the sticky edges are disabled, they are *all* disabled.
  However what should happen is that if 'sticky edges' is disabled AND
  the launcher is set to auto-hide, the sticky edges should remain
  active on a single edge (where the launcher is) from a single
  direction (the direction the pointer has to travel to reveal the
  Launcher)

  What currently happens:

  When the Launcher is set to autohide and 'Sticky edges' are turned
  off, 'Launcher Edge Stop Overcome Pressure' seems to be broken when
  revealing the Launcher.  It is switched off on all edges

  What should happen:

  When the Launcher is set to autohide and 'Sticky edges' are turned
  off, the 'Launcher Edge Stop Overcome Pressure' should continue to be
  active *only* as part of the launcher reveal action.  e.g. if the user
  moves the pointer from the right to left to reveal the Launcher it
  should be triggered and the monitor edge, but if the user moves the
  pointer from left to right (or down to up, or up to down) across a
  monitor border it should not be triggered.

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