This bug was fixed in the package unity - 6.6.0-0ubuntu1
---------------
unity (6.6.0-0ubuntu1) quantal-proposed; urgency=low
* New upstream release.
- Fixes non-escaped character sequences in dash previews (LP: #1039020)
- Updated background layer for preview cover-art and details panels
to be 10% low-light
- Expand a PlacesGroup if it is the only category that contains results
(LP: #950710)
- Update unity autopilot tests to match autopilot API
- Updated the convert files to fix some typos in the key names
- Add gmodule dependency
- Activate proper result if the categories aren't displayed in-order
(LP: #1040101)
- Refactor device launcher icons (LP: #713423)
- LauncherController: make the controller enable the launcher struts,
based on hide-mode option (LP: #1044005)
- Launcher: make always possible to drag an icon to the bottom or top
of its sub list (LP: #1043968)
- Don't desat bfb/hud icon in DNDReset (LP: #1043963)
- Progressively adjust the speed of the minimize animation. First
time it is used is slower, then speeds up the more it is used.
(LP: #1017510)
- Implement new ordering of categories for home lens. (LP: #1043915)
- UnityWindow now implements ScaleWindowInterface (LP: #876017)
- Launcher: restore an icon position after that the dragging has been
cancelled (LP: #955561)
- LauncherDragWindow: cancel drag on window mapped/unmapped
(LP: #1044723)
- Now there is a check of an override color in RefreshColor (which is
called when a PropertyNotify event happens). Also added a check in
FullySaturateColor to a void division by zero. (LP: #975350)
- Queue redraw after cover-art texture is updated from a url/file source.
(LP: #1043947)
- Fixed ability to delete glib::Source wrapper during its callback
(LP: #1044823)
- Close preview when dash is hidden. (LP: #1045298)
- LauncherModel: rewrite the Reordering functions to keep the icon
priority deltas (LP: #761155)
- Make sure we can pass extra hints when activating preview actions.
(LP: #1046352)
- UnityWindow: scale window code improved (LP: #1033935)
- The mouse will now cause the HUD buttons to change selection
(LP: #1042692)
- "Alt+Space" shortcut to reveal the window menu is not hardcoded, but a
Compiz key option. " (Hold)" should also be translated. Made all
Compiz plug-in names and all Compiz plug-in option names in
unityshell.cpp static constants.
- remove unity --reset, it's not anymore really needed now that we are
in stable days of unity and we moved to gsettings
- Removed the variables 'oldPrev' and 'oldNext' which got assigned the
value NULL, but then were never used
- Fixed the size of the previews to 770x380 pixels. (LP: #1045243)
- UnityWindow: use smart pointers, use static close_icon (with dynamic
state) and PanelStyle context (LP: #1033935) (LP: #1045127)
(LP: #1046124) (LP: #1046126)
- Remove everything in the #ifndef USE_MODERN_COMPIZ_GL ifdefs and remove
the ifdefs alltogether. unity now requires compiz 0.9.8.0.
- Re-add code to draw panel background texture when the dash is open and
there is a maximized window (LP: #1044460)
- EdgeBarrierController: Temporary disable the edge barriers also when
autohide is set (LP: #1020058)
- a11y: Port unity3d and panel service accessibility init to atk-bridge
(LP: #1023542) (LP: #1046582)
- Dash and Hud get drawn correctly no matter which monitor the mouse is in
(LP: #1002260)
- Fix minor problem with the Hud/Dash being drawn while closing on a
different monitor.
- Extended track play/pause mouse discovery for entire track row.
(LP: #1043997)
- Implemented DBus interface for DashController and made HideDash()
method available via DBus. This is needed by music-preview-player
codec installation functionality for hiding the dash when codec
installation starts. (LP: #1043825)
- Adds the extra_text property to preview Action (LP: #1049008)
- Fixed a layout flicker when first opening previews (LP: #1038944)
(LP: #1043277)
- Update sizing of elements to match designs, update assets (LP: #1049096)
- Fix crash in unity::dash::CoverflowResultView::Impl::Impl()
(LP: #1047420)
- UnityShell: remove scale_highlighted_window_ variable, using scale's
getSelectedWindow instead (LP: #1046795)
- Fixed dash dismissal when changing focus to a window on monitor external
to that of the dash. (LP: #923657) Improved panel update speed when
opening dash. (LP: #1044086)
- Added two new special icons for missing album cover; to be used by
music lens. They don't really fit into unity-asset-pool as they don't
have regular sizes. (LP: #1049217)
- Register file delete events in zeitgeist when file is dropped onto Trash
launcher icon. Added zeitgeist dependency. (LP: #870150)
- Restore the panel shadow, which has been missing since Unity 6.4.
(LP: #1045705)
- Added SocialPreview. (LP: #1049127)
- Disable the flow renderer (LP: #1049593)
- Added two new special icons for missing album cover; to be used by
music lens (LP: #1049217)
- Updated dash result highlight focus to 106x106 pixels with 20% white
opacity. Increased dash result file image size to 96x96. (LP: #1049128)
- Avoid construction of row wrappers. (LP: #1050342)
- Added extra-text to preview actions (for price tags) (LP: #1049593)
- Change the IconLoader methods to allow specifying both
maximum width and height. Updated rendering of the icon
ribbons. (LP: #1049593)
- Preview navigation buttons opacity changes on mouse-over.
(LP: #1049593)
- Adds a new background gradient to the dash and panel, as well as
removes some separator lines (LP: #1049593)
- Fixed a warning emitted by unreferencing an object owned by a smart
pointer in HudController.cpp. Caused by adopting a new nux::BaseWindow.
- Removed dash preview background shadow. (LP: #1049593)
- Raise shortcut overlay on show (LP: #985883)
- Reduce internal-padding inside filter buttons (LP: #856277)
- Added left and right click exit to cover art for all previews
(LP: #1045230) (LP: #1045752) (LP: #1049593)
- Show the alt-tab on the monitor with the mouse (LP: #1044293)
- Fix several failing autopilot tests
- Fix the standalone launcher crash on exit
- Fix uninitialized and invalid reads as reported by valgrind
- Enabled focus navigation for dash preview buttons
(LP: #1045416) (LP: #1049593)
- Fixed scrolling in music preview
- Send the current XLib timestamp to applications when we're opening
them to not confuse them and cause issues like what we have seen
with Firefox (LP: #1050687)
- Implemented the loading of the category icon for the application
category (required for the apps lens) (LP: #1049593)
- Refactor unity::Settings to use nux::RWPropert (LP: #1044681)
- LauncherController, FavoriteStore, Launcher, Icons: always use sort
priority based on favorites to get positioned on launcher
(LP: #761155) (LP: #858540) (LP: #868423) (LP: #1028927)
(LP: #1042845) (LP: #1045146)
- UnityWindow: implements sigc::trackable to fix crash (LP: #1052683)
- Dash/Hud no longer steal mouse events outside their content area.
Better draw handling of hud animation (LP: #1049593)
- add a deprecated --reset option as it seems otherwise to match
to --reset-icons
- Slows the animation down when installing applications in the Dash
Preview and the Software Center (LP: #1045746)
- Updates the API to match nux trunk and nux/3.0
- Introduced dash to preview transitions, relying on nux (LP: #1049593)
- Don't call GraphicsContext::DeactivateFramebuffer which will
immediately restore the backbuffer. Instead call WindowCompositor::
RestoreMainFramebuffer to bind either the backbuffer or reference
framebuffer for reading as that is the one we're drawing to as is the
most-up-to-date
- SocialPreview: Don't expand preview_info_hints, it was pushing down
the comments when there wasn't enough comments to fill the space
- Show workspace switcher icon always
- Fix rendering of Dash in maximised mode with redirected textures
by using the same code-patches as the restored Dash mode for the
overlay. (LP: #1053092)
- Fix more unit tests
- Fix ERROR ... unity.thumbnailgenerator ThumbnailGenerator.cpp:429
More than one thumbnail generator created.
- Implement "focus on hover" behavior for preview action buttons
(LP: #1053014)
- Clicking on Dash border should not close the dash
- Remove two manual-tests, that are now obsolete
- Adds changes to the LauncherController to better handle favourites
and the expo icon
- [UIFE][FFE] Install Amazon and Ubuntu One Music Store webapp items
in the launcher by default (LP: #1046840)
* debian/control:
- build-dep on libzeitgeist-dev and libunity-dev
- bump because of ABI breakage build-dep on compiz and nux
- now recommends unity-lens-shopping (LP: #1053470)
-- Didier Roche <[email protected]> Thu, 20 Sep 2012 16:56:38 +0200
** Changed in: unity (Ubuntu)
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/1020058
Title:
Multi-monitor - Add 'sticky edges deactivated for number of
milliseconds after the user breaks the barrier' variable
Status in Ayatana Design:
Fix Committed
Status in Unity:
Fix Committed
Status in “unity” package in Ubuntu:
Fix Released
Bug description:
We have tested the fix, and while it is an improvement the one of the
important use cases is not yet solved. To reproduce:
1. Using a computer with two monitors, set the Launcher to auto-hide
and sticky edges to 'off'
2. Set the 'sticky edges deactivated for number of milliseconds after
the user breaks the barrier' variable in CCSM to "1000ms"
3. Move the pointer over the boundary from the left screen to the
right screen slowly, and then try to move it back again (within 1
second).
What currently happens: the pointer gets caught on the Launcher reveal
edge resistance on the left edge of the right monitor
What should happen: There should be no resistance when the pointer
comes back across the barrier because the barrier was already broken
inside 1000ms when the pointer moved from the left monitor to the
right monitor.
Also: set the value of the variable to 1000ms
--------------------------------
Add 'sticky edges deactivated for number of milliseconds after the
user breaks the barrier' variable to CCSM. This variable would de-
activate sticky edges for a set number of milliseconds every time
after the user's pointer moves from one monitor to another.
In addition to the 1000ms barrier switch off timer, the barrier should
also only be switched off for only one crossing e.g. so that if the
user tries to correct an accidental crossing of the barrier they can
do so with no resistance, but after correcting this accidental
crossing the barrier is switched on even if 1000ms has not yet
elapsed.
The idea behind this behaviour is to allow the user to course-correct
after they have broken through the barrier the first time.
Don't change any of the default values for the time being; once this
is implemented we will user test and experiment with different values
before deciding on whether we should change the default behaviour.
Note: Before working on this bug it is worth checking with Jason Smith
to see if he has already implemented some of this.
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