PulseAudio definitely allows the playback application to query latency (see pa_stream_get_latency() and pa_stream_get_time()), and AFAIK, it has always done so.
-- You received this bug notification because you are a member of Desktop Packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/565987 Title: Videos are not in sync with audio Status in “pulseaudio” package in Ubuntu: New Bug description: Binary package hint: pulseaudio Hello, everytime I watch a music video in totem (or with whatever application) I have the problem that the music is not in sync with the video. There is no "big" latency, but still too much to watch the video without noticing the latency. If you see a drummer you see the stick touch the drum and after that you hear it. With pulseaudio and other abstactions the problem becomes bigger and bigger. If I always I think we need some kind of infrastructure that lets the playback application (e.g. totem) ask the "last" abstraction layer (e.g. pulseaudio) how long the audio latency is. Then Totem for example has to delay the video exactly that long, that both are in sync. If I as a musician watch music videos I go bad, because this latency is not normal/natural. I know that this is "Wishlist" and that many applications are affected, but I think this is a necessary step one have to take. It's really annoying. I also know that there are realtime kernels and other sound servers like jack, but I think it's also important that pulseaudio etc. don't act on the cost of synchron audio/video. Thanks :) To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/pulseaudio/+bug/565987/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : [email protected] Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp

