This bug was fixed in the package unity -
7.0.2+13.10.20130723.1-0ubuntu1
---------------
unity (7.0.2+13.10.20130723.1-0ubuntu1) saucy; urgency=low
[ Marco Trevisan (Treviño) ]
* debian/control:
- build-depend on xserver-xorg-video-dummy and libgl1-mesa-dri
- build-depend on libnux-4.0-dev (>= 4.0.2+13.10.20130718.1)
[ Michal Hruby ]
* When requesting a channel from scopes, use the DIFF flag, which will
cause scopes machinery to do a diff between the old and new model
states, so results that didn't change will stay in the model -
previously they would be removed and re-added.
* Reset the connected property when scope disappears.
* Added getter for content-type property to Category class.
* Manually merged lp:~mhr3/unity/fix-ap-preview-tests
* Preload results after removal, as they might got moved into a
visible position.
* Fix scope-related tests. (LP: #1199961)
[ Brandon Schaefer ]
* Correctly set back the filter scroll views state when
leaving/entering the scope view. (LP: #1175666)
* Don't calculate the velocity if dtime is 0. This way we don't get a
huge velocity on the initial barrier hit. (LP: #1199050)
* Show desktop now only works for individual workspaces. Also if any
new windows are opened, or one is restored on that workspace then
the next Show desktop will minimize those. The only time windows are
restored are when no new windows have been mapped, and no windows
have been restored for that workspace only. (LP: #966030)
[ Marco Trevisan (Treviño) ]
* CMake: re-enable DBus Tests, excluding TestScope* This exclusion is
due to lp:1199961 to be fixed ASAP. (LP: #1199961, #1199962)
* TestGtest: Addedd TestPanelService and new tests to
TestStaticCairoText, removed test-unit Improved the u-p-s stability
and refactored a little its initialization to allow testing with
only mock indicators. (LP: #1200748)
* GLibDBusServer: set the proper destroy function when resetting the
InterfaceInfo ptr.
[ Didier Roche ]
* Adjust CMake setup to account for new GMock version. . (LP:
#1185265)
[ Chris Townsend ]
* Modify the Launcher icon of an installing app to display
"Installing..." instead of always saying "Waiting to install". (LP:
#966189)
[ Thomas Voß ]
* Adjust CMake setup to account for new GMock version. . (LP:
#1185265)
[ Nick Dedekind ]
* Removed the legal link and icon from the dash. .
* Reverted r3415 "remove legal link" -
* Removed the legal icon, again.
[ Manuel de la Pena ]
* Fix the introspection so that QA can work with autopilot. (LP:
#1185486)
[ Charles Kerr ]
* in panel-service.c's load_indicators_from_indicator_files(), plug a
GDir leak.
[ Pawel Stolowski ]
* Activate (installed) applications on single left-click in Home and
Applications scopes view. (LP: #1189088)
[ Andrea Azzarone ]
* Define/Init UnityWindow::cWindow. (LP: #1203129)
[ Jeremy Bicha ]
* Drop unnecessary python-gconf dependency.
[ Łukasz 'sil2100' Zemczak ]
* Disable the TestAnimationOpacity test, as it's failing on powerpc.
[ Ubuntu daily release ]
* Automatic snapshot from revision 3437
-- Ubuntu daily release <[email protected]> Tue, 23 Jul 2013
13:59:34 +0000
** Changed in: unity (Ubuntu)
Status: New => Fix Released
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https://bugs.launchpad.net/bugs/1185486
Title:
PaymentPreview is not exposed to autopilot
Status in Unity:
Fix Committed
Status in “unity” package in Ubuntu:
Fix Released
Bug description:
We are automating the tests for music purchases from the dash. There
are autopilot emulators on tests/autopilot/unity/emulators/dash.py
that let us access and simulate all the actions from the purchase flow
until we are at the payment preview screen. At that place, autopilot
has no access and we can't continue the automation.
According to https://wiki.ubuntu.com/Unity/QA/Autopilot, we need the
PaymentPreview to derive from the unity::debug::Introspectable class.
And then implement GetName () and AddProperties (GVariantBuilder
*builder).
Peeking at the MusicPreview that works like a charm with Autopilot, it
has:
#include "unity-shared/IntrospectableWrappers.h"
std::string MusicPreview::GetName() const
{
return "MusicPreview";
}
void MusicPreview::AddProperties(GVariantBuilder* builder)
{
Preview::AddProperties(builder);
}
That looks like a nice way to start.
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