Fix Released in Unity Unity 7.1.0.
** Changed in: unity
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/1180174
Title:
LauncherDragWindow gets painted outside of the nux draw loop
Status in Unity:
Fix Released
Status in “unity” package in Ubuntu:
Fix Released
Status in “unity” source package in Raring:
New
Bug description:
At the moment, the icon for the LauncherDragWindow gets painted as
soon as the launcher icon is picked up and isn't delayed until nux
does a paint pass. That's bad, because it can mess with the opengl
state outside of when nux has the state saved, which means that for
instance, some framebuffer bindings get reset to incorrect values.
The general rule of thumb is that all nux painting should happen
inside of WindowThread::DrawCmdFromForeign.
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