** Changed in: gnome-games
Status: New => Won't Fix
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https://bugs.launchpad.net/bugs/745490
Title:
requesting saving and "level editor" functionality
Status in GNOME Games:
Won't Fix
Status in “gnome-games” package in Ubuntu:
Triaged
Bug description:
Binary package hint: gnome-games
(One may or may not see this as a "bug" report, although I feel like it could
legitimately be seen as one. - One may want to rather regard it as a "feature
request"...)
To directly answer the question of "what [I] expected to happen": As a
someone being serious about practically studying the sometimes interesting
problem type presented in those cards puzzles through happy gaming, and as
seeing AisleRiot as a polished, professional "software solution" for "patience
gaming" (so to speak), I'd have expected the software to
* offer me a "save" and "load" (eventually also "save as") button and
respective menu entries to save the board (at least the initial one) of the
current "level" - to be able to continue my "study" of that specific puzzle I
was being presented with and to be able to share that board with others to also
be able to do that e.g. in a puzzle loving community or something alike;
* have something one may call a "level editor mode" to be able to manually
feed a puzzle into the system and not to have only random (auto-generated)
puzzles
(In order not to loose characteristics of a "fun" game and of a GNOME-style
application maybe it could be wise to hide those "advanced buttons" behind a
dedicated tickbox in the "view" menu... just an implementation thought.)
(Hope this all makes sense... - English isn't my mother tongue,
really...)
ProblemType: Bug
DistroRelease: Ubuntu 10.10
Package: aisleriot 1:2.32.0-0ubuntu1
ProcVersionSignature: Ubuntu 2.6.35-28.49-generic 2.6.35.11
Uname: Linux 2.6.35-28-generic i686
Architecture: i386
Date: Wed Mar 30 08:08:13 2011
ProcEnviron:
LANG=de_DE.UTF-8
SHELL=/bin/bash
SourcePackage: gnome-games
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