Reopening, because adding the "x-canonical-snap-decisions-timeout" hint
was a bad idea. The notification spec already has a timeout parameter on
org.freedesktop.Notifications.Notify(). We can just use that one for
snap decisions and ignore it for all other notification types.

I've attached branches for unity-notifications and indicator-network.

** Changed in: unity-notifications
       Status: Fix Released => Confirmed

** Changed in: indicator-network (Ubuntu)
       Status: Fix Released => Confirmed

** Branch linked: lp:~larsu/unity-notifications/revert-timeout

** Branch linked: lp:~larsu/indicator-network/use-standard-timeout

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https://bugs.launchpad.net/bugs/1295762

Title:
  snap decision timeout needs to be determined by the requesting app

Status in Network Menu:
  Fix Released
Status in Telephony Service:
  New
Status in Ubuntu UX bugs:
  Fix Committed
Status in Unity:
  Invalid
Status in Server and client library for desktop notifications in Unity:
  Confirmed
Status in “indicator-network” package in Ubuntu:
  Confirmed
Status in “telephony-service” package in Ubuntu:
  New
Status in “unity” package in Ubuntu:
  Invalid
Status in “unity-notifications” package in Ubuntu:
  Fix Released

Bug description:
  Problem:
  If user receives an SMS/call, snap decision for incoming SMS/call stays on 
screen for always only 60sec. and then disappears from screen (by default). 
There was no interaction from user. 

  Possible solution:
  The snap decision should stay on screen for the amount of time the app asks 
it to, being always app dependant. 
  A 60sec. time-out is too short due to use cases where an action from user is 
mandatory. 

  Use case example: A class 1/2 SMS arrives after user triggered a USSD
  command from dialer. These type of SMS always requires a response from
  user (CANCEL or a further COMMAND). Thus a timeout of only 60 sec is
  too short because it can be missed and these type of SMS is NOT saved
  into the usual messages thread.

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