This bug was fixed in the package unity - 7.2.2+14.04.20140714-0ubuntu1

---------------
unity (7.2.2+14.04.20140714-0ubuntu1) trusty; urgency=medium

  [ Alfred Neumayer ]
  * Restore the launcher position by reversing the animation and
    unsetting the DND_PUSHED_OFF quirk. (LP: #1304882)

  [ Brandon Schaefer ]
  * TextInput: move the warning icon inside the input field, render it
    white (LP: #1307738)
  * ShutdownView: Scale up the Buttons and Text plus Borders of the
    UnityWindowView. (LP: #1308323)
  * Lockscreen warning icon needs a tooltip to say what the warning is
    about! (LP: #1308288)

  [ Marco Trevisan (Treviño) ]
  * UnityScreen: always paint the lockscreen above, just add menu and
    onboard as exceptions Some code cleanup, factorizing similar code.
    (LP: #1313280)
  * ApplicationLauncherIcon: Focus and, in case, Spread the windows on
    DnD After 1 second that an user is over an icon, that icon should
    focus the relative application and Spread its windows if it has more
    than one opened. Correctly handle the DnD scale in launcher, and
    apply glow to the icon under pointer. (LP: #607796)
  * ShutdownView: Scale up the Buttons and Text plus Borders of the
    UnityWindowView. (LP: #1308323)
  * SwitcherView: use RawPixel's for the size values and convert them to
    match current scaling (LP: #1317348)
  * PluginAdapter: try to grab the screen to make sure that the screen
    is not grabbed FocusIn event with NotifyGrab mode is not always
    triggered by X when a window takes the grab, then we need to ensure
    that there's no grab by trying to get one. We only care about
    keyboard here, since pointer grabs don't affect us in general.
    (LP: #741869)
  * ShortcutView: use RawPixel's for the size values and convert them to
    match current scaling Plus dinamically allocate horizontal space,
    not to cut the text. (LP: #924840)

  [ Chris Townsend ]
  * Fix issue where scaling the edge illumination up and down with the
    size of the Launcher icons would cause the illumination border to be
    offset and smaller than the icon. (LP: #1309739)
  * Fix issue where the number of Launcher icon pips are not always
    properly updated when a new window of an already running application
    is opened. (LP: #1283775)
  * Fix issue where the Panel shadow would get drawn over drop down
    windows in full screen windows. (LP: #1316005)
  * Bump upstream release to 7.2.2.

  [ Andrea Azzarone ]
  * Clear the clipboard when locking the screen. (LP: #1308911)
  * Disable switcher gestures if screen is locked. Fixed a regression.
    (LP: #1321043)
  * Pass the correct options to showLauncherKeyTerminate in
    UnityScreen::OnLockScreen (LP: #1320438)
  * Fix skype indicator blinking. (LP: #1310200)
  * Add a warning in the session dialog if other sessions are still
    open. (LP: #1281058)

  [ Ubuntu daily release ]
  * New rebuild forced
 -- Ubuntu daily release <ps-jenk...@lists.canonical.com>   Mon, 14 Jul 2014 
14:31:00 +0000

** Changed in: unity (Ubuntu Trusty)
       Status: Fix Committed => Fix Released

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https://bugs.launchpad.net/bugs/1309739

Title:
  Unity launcher icon edge illumination is offset

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Fix Released

Bug description:
  [Impact]

  Many users tend to change the size of the Launcher icons to better fit
  the screen resolution of their monitor or for personal tastes and
  workflow reasons.  This issue causes the "edge glow" of icons to be
  offset at sizes less than 40 and greater than 56.  This looks really
  ugly and unprofessional.

  [Test case]

  * Open CCSM->Ubuntu Unity Plugin->Launcher
  * Change "Launcher Icon Backlight Mode" to "Edge Illumination Toggles"
  * Change "Launcher Icon Size" to some value in the range described above such 
as 38.
  * Make sure an application is open on the Launcher to see the edge glow 
around the icon.

  [Regression Potential]

  The texture itself may not look as nice on hi DPI screens when
  rescaling, but when the texture is offset from the icon, it would be
  hard to tell anyways.

  Original Description:

  In Unity, when using the edge illumination effect on launcher icons is
  offset. It shows to the top and left of the icons, but barely at all
  to the right and bottom.

  This was not a problem before Trusty; in Saucy and previous releases
  the edges were aligned properly. See attached screenshots.

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