(In reply to Deve from comment #423) > @Stefan > Crackling sounds occurs in every game which I played under Wine. Of course > not always. For example: Sims 3, Luxor 1, 2, 3, 4, Croc 2, Fifa 12, > Bejeweled 2. I noticed that actually sounds are still playing, but much > faster than they should. > > lspci says: > 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family > High Definition Audio Controller (rev 04) > > Current packages versions: > pulseaudio 4.0 > libasound2 1.0.28 > > Pulseaudio works for me with PULSE_LATENCY_MSEC=60 environment variable (I > hope it's not a case). But never worked properly with default settings.
Have you tried the patch I uploaded here back in May? https://bugs.winehq.org/attachment.cgi?id=48661 I believe it vastly improves audio for PulseAudio users that are not using USB devices. I'd be interested to know if it helps you. I'm becoming convinced that the PA-ALSA plugin can't provide reliable playback when USB devices are used. There was a discussion about this back in October: http://lists.freedesktop.org/archives/pulseaudio- discuss/2014-October/022043.html The ALSA API just doesn't provide a way to update client applications that the buffer metrics have changed after the device was created. This occurs for USB devices with PulseAudio. USB devices used to work in PA, but their latency configuration was updated around PA 4 or 5, which caused bugs for applications that can't handle high latencies, like many Windows applications running in Wine: https://bugs.freedesktop.org/show_bug.cgi?id=66962 I plan to send the above patch to improve winealsa. I had been hoping to include a fix for USB-over-PA devices in the patch, which is why I haven't sent it yet. As I showed above, I'm not convinced it's possible to support this. The limiting factor is my time, I'm afraid. I need to test the patch, over lots of test cases (a dozen applications on each of non-USB, USB, PA non-USB, PA USB) and come to a decision on USB-over- Pulse. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio Status in Wine: Confirmed Status in pulseaudio package in Ubuntu: Invalid Status in wine package in Ubuntu: Fix Released Bug description: Binary package hint: wine I'm running the Spotify Windows application on two laptops under Wine with both internal and external USB sound card. With both cards you get the occasional pop and click in the sound suggesting some data loss somewhere. I've selected the alsa drivers in winecfg and the whole thing is running via the alsa compatibility layer in pulseaudio. Jaunty 9.04 UNR and standard Ubuntu desktop. wine: Installed: 1.0.1-0ubuntu6 Candidate: 1.0.1-0ubuntu6 Version table: *** 1.0.1-0ubuntu6 0 500 http://gb.archive.ubuntu.com jaunty/universe Packages 100 /var/lib/dpkg/status pulseaudio: Installed: 1:0.9.14-0ubuntu20 Candidate: 1:0.9.14-0ubuntu20 Version table: *** 1:0.9.14-0ubuntu20 0 500 http://gb.archive.ubuntu.com jaunty/main Packages 100 /var/lib/dpkg/status To manage notifications about this bug go to: https://bugs.launchpad.net/wine/+bug/371897/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : [email protected] Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp

