Just to provide another user-case:

https://github.com/spyder-ide/spyder/issues/3226

I don't even understand the problem unfortunately.

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
&PositionOnlyVertexShader) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

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