Got it. Unity8 is bypassed just fine on desktop. The trick is to create
a file:
/etc/lightdm/lightdm.conf.d/mir-compositor-report.conf:
[Seat:*]
unity-compositor-command=/usr/bin/env MIR_SERVER_COMPOSITOR_REPORT=log
/usr/sbin/unity-system-compositor
and then:
tail -f /var/log/lightdm/unity-system-compositor.log
** Changed in: unity8 (Ubuntu)
Status: New => Invalid
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https://bugs.launchpad.net/bugs/1480755
Title:
[regression] Some EGL clients don't get bypassed any more in
fullscreen
Status in Mir:
Fix Released
Status in mesa package in Ubuntu:
New
Status in unity8 package in Ubuntu:
Invalid
Bug description:
[regression] Fullscreen GL apps don't get bypassed any more.
As you can see in compositor report from any of our demo servers:
[1438572052.621854] compositor: Display 0x7faea4306fa0 averaged 60.537 FPS,
0.506 ms/frame, latency 15.669 ms, 61 frames over 1.007 sec, 0% bypassed
[1438572053.622668] compositor: Display 0x7faea4306fa0 averaged 59.950 FPS,
0.551 ms/frame, latency 15.814 ms, 60 frames over 1.000 sec, 0% bypassed
[1438572054.623370] compositor: Display 0x7faea4306fa0 averaged 59.958 FPS,
0.613 ms/frame, latency 15.721 ms, 60 frames over 1.000 sec, 0% bypassed
I think this is only "medium" though, because it's a transparent
optimization so its absence is very hard to notice in most cases.
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