24.2.8 is in plucky now.
** Changed in: mesa (Ubuntu)
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/2091079
Title:
New bugfix release 24.2.8
Status in mesa package in Ubuntu:
Fix Released
Status in mesa source package in Oracular:
Fix Committed
Bug description:
[Impact]
This is the last point-release of the 24.2.x-series, we should SRU it
to oracular first so latest bugfixes would also get backported to
noble in time for 24.04.2.
Release notes since 24.2.3 which is in oracular now:
New features
- None
Bug fixes
24.2.4:
- Faaast Penguin requires force_vk_vendor set
- ANV: Deadlock(game) bugged invisible player/NPC models and missing textures
- anv: dEQP-VK.mesh_shader.ext.misc.clip_geom_provoking_last and
dEQP-VK.mesh_shader.ext.misc.clip_geom_and_task_shader_provoking_last fail on
MTL
- zink missing dep on spirv_info_h?
- building lavapipe with LLVM-19 and running any vulkan app on a Zen4 CPU
shows text on terminal..
- Adreno 740v3 (Quest 3) Image Corruption
- Update defaults for launch crash with XESS in Satisfactory 1.0
- [bisected][zink] dEQP-GLES3.functional.fbo.multiview.samples_1 failing
after feature enabled on zink
24.2.5:
- [radeonsi] glLinkProgram terminates the application when Shader is passing
Bindless Texture into function
- gallium: crash when using images obtained from a texture with a bindless
handle
- gallium: Crash when writing to writeonly image3D passed in via parameter
- Using DXT1 textures fails in GL ES 1, even with
EXT_texture_compression_dxt1 supported
- r300 regression : Upside down and broken redering for Source games
- intel A770 dg2 silent hill 2 doesn't run
- Mesa's \`intel_hang_replay` tool fails to work
- Mesa's \`intel_hang_replay` tool fails to work
24.2.6:
- radv: wrong index value in radv_skip_graphics_pipeline_compile
- Disk Cache DB file descriptors are not closed on exec
- Shader cache takes too many fds
- Shader cache takes too many fds
- Disk Cache DB file descriptors are not closed on exec
- radv: \`test_instruction_msad_dxil` from vkd3d-proton fails on hawaii
- [vulkan-intel][regression] War Thunder causes GPU hang
24.2.7:
- brw_fs_opt_copy_propagation incorrectly handles size changes of uniforms
- nouveau paraview msaa corruption 23.1 bisected regression
- Missing xshmfence dependency for X11 WSI on macOS
- [AMDGPU RDNA3] Black square artifacts in viewport renders in Blender
- radv: test_sm67_sample_cmp_level test in vkd3d-proton fails
- [ANV] LNL tiled corruption in background traci
Blackops3-trace-dx11-1080p-high
- [anv] Possible regression in e3814dee1ac0f90771b921a4f6f5aed10f06e8d4
- Confidential issue #12092
24.2.8:
- anv: Use-after-free detected by AddressSanitizer while running dEQP-VK
- Confidential issue #11770
- radv: DCC causes glitches in Red Dead Redemption 2
- A5xx rendering issues with firefox
- [ANV][Regression] Broken rendering in Flycast + Per-Pixel Alpha Sorting
- vtn: OpTypeStruct in kernel parameters trigger assertion in glsl_types.h
- radv: Resident Evil 6 Benchmark Tool has artifacts on 7900 XTX when DCC is
enabled, game launched on 4K monitor without scaling and with FullHD settings
- [AMD RX 6700 XT] Artifacts while upscaling games in fullscreen mode
- Distorted pixelated graphics with Radeon RX 7900 XT with some games
- Total War Warhammer 2 Graphical Glitch
- Glitching artifacts in tile shaped patterns on 6700 XT, when using upscaled
fullscreen game on labwc
[Test case]
Install the updates, test desktop use and some basic games etc on at
least AMD and Intel hw.
Some easily available tests to run would include
- glmark2
- unigine-heaven/-valley/-superposition
[Where things could go wrong]
It's possible that some apps/games might regress on some hw, but there
should not be a big risk for more wider bugs appearing in this update,
since upstream and vendor (AMD/Intel) CI machinery have tested these.
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