Doing run throughs with the questions we have now is not an adequate test of repetition as even the largest set we currently have is smaller than I would anticipate the actual sets being.
But hey, I would stop you from doing it, it certainly won't hurt anything. Go nuts. On Thu, Mar 11, 2010 at 1:29 PM, Zach Elko <[email protected]> wrote: > As-per doing some run-throughs, I'd beg to differ on the chance of > repeating being slim. > > As for repetition, I think that should manifest itself in repeated plays of > the same question set (a question set embodies a subject, a category, and a > difficulty), as opposed to the same run-through of a level. > > > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware & Software Technician > > > On Thu, Mar 11, 2010 at 1:27 PM, Doug Shook <[email protected]> wrote: > >> I guess I don't see a problem with doing that, but I don't see why its >> particularly necessary either. If the question sets are of any decent >> length the chances of them repeating a question is very small to begin >> with. Also, I don't see the harm in repeating a question or two every now >> and then. If they miss questions it would be helpful for them to get >> another shot at it to try and correct their mistake. Practice makes >> perfect, right? >> >> >> On Thu, Mar 11, 2010 at 1:10 PM, Zach Elko <[email protected]> wrote: >> >>> My view on this is as follows: >>> >>> Coverage is very important. When a teacher assigns homework, their goal >>> is that all of those problems are attempted because each one or each type >>> illustrates some particular skill. >>> >>> The way we randomly select questions now hinders this, but there is an >>> easy fix: >>> >>> Randomize the question set at the time it is created, and then select >>> questions from it in-order. This way, each run of the game, the order of >>> questions for each specific difficulty and set are randomized, but they >>> don't need to be selected at random. By selecting them at random, you run >>> the risk of duplicates and not getting full-coverage. >>> >>> Doug, I can implement this change if you'd like, I know you've done a lot >>> recently and are busy with Battleship. Just let me know. >>> >>> Zach J. Elko >>> Ball State University Unified Technology Support >>> Certified Hardware & Software Technician >>> >>> >>> >>> On Thu, Mar 11, 2010 at 12:43 PM, Doug Shook <[email protected]> wrote: >>> >>>> I agree with what Ian said, but I also wanted to point out that the >>>> games draw questions randomly from the pool of available questions. >>>> Therefore its very unlikely that they will even see every question in a set >>>> when they play the game. That being said, making the sets a reasonable >>>> size >>>> is important to ensure they see a variety of questions each play through. >>>> >>>> The chances that they will repeat questions is entirely random, so don't >>>> factor that in when making the sets. Memorization is not a bad thing >>>> either, especially for simpler questions. You would EXPECT them to >>>> memorize >>>> answers, that means they're learning. Since the placement of the choices >>>> is >>>> also randomized each time a question is asked, there's little to fear about >>>> them memorizing locations of answers instead of the answers. >>>> >>>> Bottom line: question sets need to cover the material adequately, as Ian >>>> said. Within reason, more is better. Levels are completely independent >>>> from the sets and the number of levels should be determined by how long we >>>> want the game experience to be. >>>> >>>> Hope this helps. >>>> >>>> >>>> On Thu, Mar 11, 2010 at 10:40 AM, Ian Crotty <[email protected]>wrote: >>>> >>>>> Mathematics questions would be easy to generate a lot of as we have a >>>>> lot of versatility with them. We also do not have to be limited to x+y=z. >>>>> we can do things such as a+b+c=z or any combination of things to that >>>>> nature. What we need to make sure of is that we are covering the students >>>>> curriculum adequately. Sometimes repetition can be helpful in teaching >>>>> them >>>>> the concepts. On the other hand repetition just allows them to memorize >>>>> the >>>>> question and answer and blow through it. BF will more than likely take >>>>> up a >>>>> goodly chunk of time just getting through 10 levels and I imagine these >>>>> students will have maybe 30 minutes to play, an hour tops. >>>>> >>>>> If we want to see them finish a game we may want to cut down on the >>>>> levels as BF (and yes i realize we changed the name but its force of >>>>> habit) >>>>> has no save progression abilities. It may be a good idea to set up >>>>> another >>>>> time with the class to have them test the game more thoroughly with longer >>>>> periods of time with the game or have other people we know play the game >>>>> as >>>>> well. This may be something we should talk to Christy about (the amount >>>>> of >>>>> time they get with each game) and we can go from there. >>>>> >>>>> Ian Crotty >>>>> UTS Hardware Technician >>>>> Ball State University >>>>> >>>>> >>>>> On Thu, Mar 11, 2010 at 10:27 AM, Andy Elsten <[email protected]>wrote: >>>>> >>>>>> alright guys after making some levels and question sets I noticed >>>>>> that BF runs every level that we have. Keeping that in mind if we want >>>>>> each >>>>>> question to be unique then we need at least 4 times the questions than >>>>>> levels in each of the question sets. So if we have 20 levels there hast >>>>>> to >>>>>> be at least 80 to 100 questions in each set. If this is desirable no big >>>>>> deal I can make the question sets bigger. >>>>>> >>>>>> My main question is, have we given any thought as to how many levels >>>>>> they are going to run through each time? I only post this question to get >>>>>> feed back on the decision to make the questions sets huge to get more >>>>>> unique >>>>>> questions or post a limit on the number of levels for each run to reduce >>>>>> the >>>>>> chances to repeat question. Just let me know your thoughts on the topic >>>>>> >>>>>> _______________________________________________ >>>>>> Mailing list: >>>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>>> Post to : [email protected] >>>>>> Unsubscribe : >>>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>>> More help : https://help.launchpad.net/ListHelp >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> Mailing list: >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> Post to : [email protected] >>>>> Unsubscribe : >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> More help : https://help.launchpad.net/ListHelp >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> Mailing list: >>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>> Post to : [email protected] >>>> Unsubscribe : >>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>> More help : https://help.launchpad.net/ListHelp >>>> >>>> >>> >> >
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