---------- Forwarded message ---------- From: Doug Shook <[email protected]> Date: Wed, Mar 17, 2010 at 11:37 PM Subject: Re: [Destiny] Sleuth Tools To: Zach Elko <[email protected]>
Good work on the tools. That will be very beneficial, not only for testing but also if we were to decide to use different tools for different scenarios for instance. I'm not surprised about the segfaults...some are likely to be my fault and a direct result of what happens when you're coding in a hurry late at night before a deadline. Thanks for cleaning them up. On Wed, Mar 17, 2010 at 10:33 PM, Zach Elko <[email protected]> wrote: > ...are now objects of their own. > > Relevant code: trunk/src/Sleuths/SleuthsGUI/SleuthsTool.h > > trunk/src/Sleuths/SleuthsScene2/mainwindow.h/cpp has been updated to make > use of the new objects. > > I encourage heavy testing on Sleuths to catch any issues that may come up, > as it is in a constant state of development. I had to fix about 5 segfault > bugs before committing, so chances are good there's at least 1 more I didn't > catch. > > > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware & Software Technician > > _______________________________________________ > Mailing list: https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> > Post to : [email protected] > Unsubscribe : https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> > More help : https://help.launchpad.net/ListHelp > >
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