My apologies. I wasn't meaning that it was ugly cluttered. I was thinking of it from a space perspective in order to incorporate the avatars.
Ian Crotty UTS Hardware Technician Ball State University On Thu, Apr 8, 2010 at 11:40 AM, Zach Elko <[email protected]> wrote: > Ask and you shall receive... > > On Thu, Apr 8, 2010 at 11:36 AM, Doug Shook <[email protected]> wrote: > > Perhaps this should go in a separate thread of its own but.... > > I don't think that having a bunch of buttons taking up space on the side is > a bad thing. Certainly we can tweak the size of them if we have more things > to add to the gui (such as the avatars) but what's the point in trying to > free up space for the hell of it? It doesn't look bad the way it is now, > and I actually think it would look worse if there was a bunch of empty > space. If you look at other point and click style adventure games they all > cram as much stuff in the gui as possible to fill up the screen space too. > > Bottom line: Getting everything in the gui is important, but worrying about > clutter isn't, in my opinion. > > -- > > My only thought is that the button area is so populated that it is starting > to get a bit confusing and the buttons are getting "lost in the mix". I > think we need to have some distinction between alternating between scenes > and the Notebook/Interview. > > I'll add more later, but I want to get this out there so we can all use > this thread. > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware & Software Technician > > _______________________________________________ > Mailing list: https://launchpad.net/~destiny > Post to : [email protected] > Unsubscribe : https://launchpad.net/~destiny > More help : https://help.launchpad.net/ListHelp > >
_______________________________________________ Mailing list: https://launchpad.net/~destiny Post to : [email protected] Unsubscribe : https://launchpad.net/~destiny More help : https://help.launchpad.net/ListHelp

