GitHub user matb33 opened a pull request:
https://github.com/apache/cordova-android/pull/177
Consider treating gamepad B button as a Back button
I don't expect this to get merged, but am simply putting this out there for
discussion. The pull request is simply here for convenience to quickly show you
a diff.
The motivation behind this change is driven by how the `keyCode` value for
many gamepad buttons is reported as `0` in `keydown` (and `keyup`) events in
Javascript. It makes it pretty much impossible to manually discern the `B`
button from the others. The `B` button is, as far as I know, universally
accepted as a "back" button.
I realize implementing gamepad code manually using the HTML5 APIs would
allow one to discern buttons properly. The downside to doing this is that
firing events from JS means that they are no longer "user-initiated", so mobile
browsers will prevent things like onscreen keyboards from appearing when
focusing or clicking on a text field.
By treating the `B` button as a `back` button, we can at least treat
`keyCode` `0` events as "select", and safely handle the `B` button separately
as the `backbutton` event.
You can merge this pull request into a Git repository by running:
$ git pull https://github.com/matb33/cordova-android master
Alternatively you can review and apply these changes as the patch at:
https://github.com/apache/cordova-android/pull/177.patch
To close this pull request, make a commit to your master/trunk branch
with (at least) the following in the commit message:
This closes #177
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commit bbe333183d35f1d4f8a0b04eb224ca98ea4776b1
Author: Mathieu Bouchard <[email protected]>
Date: 2015-05-29T21:12:29Z
add gamepad a b x y buttons
commit c0c7eb25b2934c3d058a7077f36003996d07e660
Author: Mathieu Bouchard <[email protected]>
Date: 2015-05-30T15:46:59Z
remove gamepad button stuff and instead just treat B button as Back button
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