No, and I suggest you don't at least for Gecko code. All device specific
issue would be better solved in per device configs in Gonk. Emulator
should behave exactly the same as a physical device except the lack of
drivers of a few devices. For me, there is no strong reason we should
ever differ emulator from others.

On 04/19/2013 04:41 PM, Arno Puder wrote:
> 
> Hi,
> 
> is there an #ifdef I can use to conditionally compile code for an
> emulator build?
> 
> Arno

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