I'll do my best to describe the problem below:
While building B2G with it configured for Inari, I ran into trouble on
OSX. Xcode 5 changes the gcc and g++ compilers in /usr/bin, which breaks
the build process if you try to use them to compile.
In order to work around the problem, I decided to manually change
instances of `g++` and `gcc` to `llvm-g++-4.2` and `llvm-ggc-4.2` in
the following folders:
objdir-gecko/_virtualenv/lib/python2.7/config/Makefile
* CC
* CXX
build/core/combo/HOST_darwin-x86.mk
* HOST_OBJCC
* HOST_CC
* HOST_CXX
I also added this to my .userconfig file, for good measure:
export CXX=llvm-g++-4.6
export CC=llvm-gcc-4.6
export CPP=llvm-gcc-4.6
Let me know if I can clarify any of the above a bit further.
Regards,
Christopher De Cairos
Integration Engineer - Webmaker
Mozilla Foundation
On 2013-10-14 1:25 AM, Chris Mills wrote:
And a clear description of the problem would be good too. I'll then get it
added to MDN in an appropriate place.
cheers!
Chris Mills
Senior tech writer || Mozilla
developer.mozilla.org || MDN
[email protected] || @chrisdavidmills
On 14 Oct 2013, at 01:02, James Kruth <[email protected]> wrote:
Christopher,
That's great news! I'm wondering if you might be so kind as to outline the
files you needed to change?
- James
On Sunday, October 13, 2013 6:40:09 PM UTC-4, Christopher De Cairos wrote:
James,
Yes, the changes I made allowed me to successfully build B2G v1.3. There
were a few other bumps down the road - some other spots needed updates
for CC and CXX vars
In the end, I was able to successfully flash it onto my ZTE Open, and so
far it's working great.
Your assessment of the Xcode 5 update sounds about right to me, gcc and
g++ on my machine were no longer symlinked to my llvm-* binaries as they
may have been in Xcode 4.x
If the output from the build process was correct, then I won't be able
to build for a simulator, but I haven't tried that.
Regards,
Christopher De Cairos
Integration Engineer - Webmaker
Mozilla Foundation
On 2013-10-12 4:12 PM, James Kruth wrote:
Some updates on what appears to be going on here:
* On Xcode 4.x, /usr/bin/gcc was a symlink, likely to llvm-gcc-4.2 (which
apparently wouldn't produce a usable emulator build - I'm not sure about inari)
* With the Xcode 5 update, the CLI tools have replaced that symlink with an
actual binary, which is clang, as opposed to gcc.
The build obviously doesn't compile with clang, and so things are broken in
their current state. I'd be curious to know if Christopher's modifications
gave him a working inari build.
Where is the appropriate place to report a bug like this?
- James
On Saturday, October 12, 2013 12:59:23 AM UTC-4, James Kruth wrote:
Actually, Keon is called out specifically:
https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS/Firefox_OS_build_prerequisites#Requirements_for_Mac_OS_X
At this point, I'm willing to say it's not a problem with inari, as I just
attempted to build for emulator and received the same clang errors. There's
definitely a problem with the build process.
- James
On Saturday, October 12, 2013 12:55:27 AM UTC-4, Caio Lima wrote:
Guys, I don't remember where, but I have seen in documentation that the
inari build is not working on Mac OS X. I guess it was in "Build the
Firefox OS" on MDN
Give a look on this tutorial.
On Saturday, October 12, 2013, Reuben Morais wrote:
And yes, I'm pretty sure the bootstrap script should be passing
--enable-cxx to GCC's configure script. Not entirely sure because it looks
like Clang is being picked up (and causing the errors in the OP). You can
manually fix it by doing:
brew install
https://raw.github.com/mozilla-b2g/B2G/master/scripts/homebrew/gcc-4.6.rb--enable-cxx
-- reuben
--
Caio Lima
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