This is a nice post Bob. I’m actually starting a game dev docs initiative on 
MDN[1][2], which you’d be welcome to join, if you want to cross post some 
articles. This article works nicely both as a simple SVG gaming primer doc, and 
as a beginner’s tutorial on setting up a movement loop.

Let me know if you want any more details. 

Chris Mills
   Senior tech writer || Mozilla
developer.mozilla.org || MDN
   [email protected] || @chrisdavidmills


[1] https://wiki.mozilla.org/MDN/Development/Game_dev_zone
[2] https://developer.mozilla.org/en-US/docs/Games/Doc_Status

On 6 Nov 2013, at 08:59, Bob Thulfram <[email protected]> wrote:

> I'm starting a series of how to write games in SVG for Firefox OS in my blog. 
> The first post is out now: 
> 
> http://firefoxosgaming.blogspot.com/2013/11/bouncing-svg-part-1-game-programming.html
> 
> I'm also covering Canvas (well known) and CSS game programming (not so well 
> known), but I've not seen a lot of SVG game programming and I feel it can 
> have a place for Firefox OS games dues to its lightweight nature. I'm 
> covering the three ways to write games in SVG: 
> 
> 1. SVG in the body and JavaScript manipulation.
> 2. JavaScript-only creating and manipulating SVG through the HTML DOM.
> 3. JavaScript-only creating and manipulating SVG through the SVG DOM.
> 
> SVG has been around for awhile, but I think its time has come and I would 
> like to write about it. If you know anyone who is interested in SVG, let them 
> know.
> _______________________________________________
> dev-b2g mailing list
> [email protected]
> https://lists.mozilla.org/listinfo/dev-b2g

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