There's instructions on how to run on FxOS desktop on that page. That said, remember that desktop is usually going to use different compiler versions/optimizations/etc, so there will be differences.
I haven't tried under the emulator yet, and don't see why it wouldn't work, but I imagine that would be very, very, very slow. ----- Original Message ----- > From: "Gary Kwong" <[email protected]> > To: "Kyle Machulis" <[email protected]>, [email protected] > Cc: "Nicholas Nethercote" <[email protected]> > Sent: Wednesday, December 4, 2013 8:20:17 PM > Subject: Re: Debugging with Valgrind on FxOS > > > Valgrind has been available on FxOS for a while now via magic incantation > > only known by few developers. To fix this, I've gone through MDN and > > updated the relevant entries, as well as adding documentation on how to > > build/run valgrind on the phone (Nexus 4 or similarly high spec phone only > > at the moment). 99% of the work is taken care of by the build system, so > > it's mostly just adding a flag to .userconfig and you're ready to go. It's > > a great way of finding possible memory/threading issues in the system, and > > seems to work fine across multiple processes. It's also a great way to > > make yourself look awesome by filing a ton of bugs about new/delete > > mismatches and uninitialized values. :) > > Is there value in bringing this to run on B2G Desktop as well? I'd > reckon it might find bugs too, though it might not find a subset of bugs > that appear only on ARM/phones. > > -Gary > _______________________________________________ dev-b2g mailing list [email protected] https://lists.mozilla.org/listinfo/dev-b2g
