The simulator acts like the device is connected to a touch screen and sends
events like a touch screen.

This means that it only sends a few mouse events and mostly touch events.

Better yet is to use pointer events. They behave the most consistently
between devices that use mouse input and touch input.

/ Jonas
On Apr 12, 2014 12:47 PM, "Max baraitser smith" <[email protected]>
wrote:

> Hi, I am trying to make a small web game into a Firefox OS app.
>
> I am trying to manage my input using mouse events, I'm not sure if this is
> the best way to do it, correct me if using another method might be better.
>
> Everything works nicely in the simulator, except the mouse events. When I
> left click and hold the mouse down, I get no output (I've set the code to
> log mouse up and down events). But as soon as I release the mouse it says
> to events have been triggered: mousedown and mouseup.
>
> But if I right click. I get the events at the right time and everything
> works well.
>
> Thanks in advance
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>
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