Le 25/04/2014 16:27, Jose Vidal a écrit :
> Yes, I know.
> 
> So, How I can start a debugging ?
> 
> I mean, I don't have any idea what files I should modify to test.
> 
> Do you have something that could help me ?

Nope.

> 
> Regards.
> 
> 
> Jose
> 
> 
> 2014-04-25 9:19 GMT-05:00 Alexandre Lissy <[email protected]
> <mailto:[email protected]>>:
> 
>     Le 25/04/2014 15:36, Jose Vidal a écrit :
>     > Hi Alexandre,
>     >
>     > This is the logcat without the last changes, I mean, with
>     hwcomposer and
>     > egl activated.
>     >
>     > http://pastebin.com/qjTYdKEJ
>     >
>     > Can you check it?
>     >
>     > I see messages like:
>     >
>     > W/GraphicBufferAllocator( 2524): WOW! gralloc alloc failed,
>     waiting for
>     > pending frees!
>     > W/GraphicBufferAllocator( 2524): alloc(800, 480, 2, 00001a00, ...)
>     > failed -12 (Out of memory)
> 
>     This whole part sounds bad
> 
>     W/SurfaceFlinger( 2524): no suitable EGLConfig found, trying without
>     EGL_FRAMEBUFFER_TARGET_ANDROID
>     E/Trace   ( 2524): error opening trace file: No such file or
>     directory (2)
>     W/GraphicBufferAllocator( 2524): WOW! gralloc alloc failed, waiting for
>     pending frees!
>     W/GraphicBufferAllocator( 2524): alloc(800, 480, 2, 00001a00, ...)
>     failed -12 (Out of memory)
>     D/GraphicBufferAllocator( 2524): Allocated buffers:
>     D/GraphicBufferAllocator( 2524): 0x419baa90: 1500.00 KiB |  800 ( 800) x
>      480 |        2 | 0x00001a00
>     D/GraphicBufferAllocator( 2524): 0x419cbfa0: 1500.00 KiB |  800 ( 800) x
>      480 |        2 | 0x00001a00
>     D/GraphicBufferAllocator( 2524): Total allocated (estimate): 3000.00 KB
>     >
>     > Thanks in advance.
>     >
>     > Jose
>     >
>     >
>     > 2014-04-25 8:25 GMT-05:00 Alexandre Lissy <[email protected]
>     <mailto:[email protected]>
>     > <mailto:[email protected] <mailto:[email protected]>>>:
>     >
>     >     Le 25/04/2014 15:23, Jose Vidal a écrit :
>     >     > Hi Alexandre,
>     >     >
>     >     > Thanks for your response.
>     >     >
>     >     > I try run Gaia without GPU, because I have a problem using
>     hwcomposer.
>     >     > Is possible do that ?
>     >
>     >     Just disabling hwcomposer should be enough. Doing so by
>     renaming the
>     >     hwcomposer.*.so should be enough. If you still have issues,
>     then it's
>     >     not only HWComposer :(
>     >
>     >     >
>     >     > I have serious problem when I porting B2G on freescale
>     device. I can't
>     >     > run Gaia.
>     >     >
>     >     > What do you recommend to me ?
>     >     >
>     >     > Thanks in advance,
>     >     >
>     >     > Regards.
>     >     >
>     >     > Jose
>     >     >
>     >     >
>     >     > 2014-04-25 3:41 GMT-05:00 Alexandre Lissy
>     <[email protected] <mailto:[email protected]>
>     >     <mailto:[email protected] <mailto:[email protected]>>
>     >     > <mailto:[email protected] <mailto:[email protected]>
>     <mailto:[email protected] <mailto:[email protected]>>>>:
>     >     >
>     >     >     Le 24/04/2014 23:53, Jose Vidal a écrit :
>     >     >
>     >     >     [...]
>     >     >
>     >     >     >
>     >     >     > http://pastebin.com/TfVbq9HW
>     >     >     >
>     >     >     > I can't display Gaia on my device.
>     >     >
>     >     >     Probably because it crashes B2G:
>     >     >
>     >     >     E/libEGL  ( 2522): eglGetDisplay:123 error 300c
>     >     (EGL_BAD_PARAMETER)
>     >     >     E/libEGL  ( 2522): eglInitialize:139 error 3008
>     (EGL_BAD_DISPLAY)
>     >     >
>     >     >     I've lost track of your tries, why do you need to
>     disable this?
>     >     >
>     >     >
>     >     >
>     >
>     >
> 
> 

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