I wrote a recent blog post about the ZTE Open C at http://firefoxosgaming.blogspot.com/2014/05/zte-open-c-hardware-review.html and Ben McGaughey commented that the accelerometer didn't seem to be working. I'm assuming that accelerometer is the device orientation API.
I downloaded Orbland Labyrinth Free from the Marketplace and it does not work. It does work on my old ZTE Open and Geeksphone Peak. It's a simple game where you roll a ball around in a maze and uses (I assume) device orientation. I earlier had written a blog post about device orientation at http://firefoxosgaming.blogspot.com/2013/12/device-orientation-game-programming.html (my most popular post) and the app I made for that doesn't work on the ZTE Open C even though it works on the old ZTE Open and the Geeksphone Peak. However, the ZTE Open C is running Firefox OS 1.3. Is there something that changed in 1.3 that messes up previous apps using device orientation? Or is there a setting that turns it on or off somewhere? Or maybe the ZTE Open C doesn't support this API. Or ... ??? Has anyone looked in to this? Are there device orientation tests being run and have them been run on the ZTE Open C? I'm working on some games right now that use device orientation so this is of some interest to me and the other people who might use this for other uses of twisting and turning your phone. Thanks! _______________________________________________ dev-b2g mailing list [email protected] https://lists.mozilla.org/listinfo/dev-b2g
