That GL version supports shaders.

Am 15.09.2014 09:53, schrieb 瀚中張:
> Here is my glxinfo information.
> 
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.4
> server glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>     GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, 
>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
>     GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, 
>     GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
>     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
> client glx vendor string: Mesa Project and SGI
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>     GLX_ARB_create_context_robustness, GLX_ARB_framebuffer_sRGB, 
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, 
>     GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, 
>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, 
>     GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
>     GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
> GLX version: 1.4
> GLX extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, 
>     GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, 
>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, 
>     GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
>     GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
> OpenGL vendor string: Intel Open Source Technology Center
> OpenGL renderer string: Mesa DRI Intel(R) G45/G43 
> OpenGL version string: 2.1 Mesa 9.1.7
> OpenGL shading language version string: 1.20
> OpenGL extensions:
>     GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
>     GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, 
>     GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, 
>     GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, 
>     GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, 
>     GL_EXT_draw_range_elements, GL_EXT_packed_pixels, 
> GL_EXT_point_parameters, 
>     GL_EXT_rescale_normal, GL_EXT_separate_specular_color, 
>     GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, 
>     GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
>     GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, GL_ARB_multitexture, 
>     GL_EXT_framebuffer_sRGB, GL_IBM_multimode_draw_arrays, 
>     GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1, 
>     GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, 
>     GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
>     GL_EXT_secondary_color, GL_EXT_texture_env_add, 
>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
>     GL_INGR_blend_func_separate, GL_NV_blend_square, 
> GL_NV_light_max_exponent, 
>     GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, 
>     GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, 
>     GL_ARB_texture_compression, GL_EXT_framebuffer_object, 
>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, 
>     GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, 
> GL_ARB_depth_texture, 
>     GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine, 
>     GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
>     GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap, 
>     GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp, 
>     GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
> GL_ARB_draw_buffers, 
>     GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, 
>     GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, 
>     GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, 
>     GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, 
>     GL_NV_primitive_restart, GL_ARB_depth_clamp, 
>     GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, 
>     GL_ARB_occlusion_query2, GL_ARB_point_sprite, 
> GL_ARB_shading_language_100, 
>     GL_ARB_sync, GL_ARB_texture_non_power_of_two, 
> GL_ARB_vertex_buffer_object, 
>     GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, 
>     GL_OES_read_format, GL_ARB_color_buffer_float, 
> GL_ARB_pixel_buffer_object, 
>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, 
>     GL_ARB_texture_rectangle, GL_EXT_packed_float, 
> GL_EXT_pixel_buffer_object, 
>     GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, 
>     GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
>     GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object, 
>     GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
>     GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable, 
>     GL_ARB_vertex_array_object, GL_ATI_separate_stencil, 
> GL_EXT_draw_buffers2, 
>     GL_EXT_draw_instanced, GL_EXT_gpu_program_parameters, 
>     GL_EXT_texture_array, GL_EXT_texture_integer, GL_EXT_texture_sRGB_decode, 
>     GL_OES_EGL_image, GL_MESA_texture_array, GL_ARB_copy_buffer, 
>     GL_ARB_depth_buffer_float, GL_ARB_draw_instanced, 
>     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
>     GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, 
>     GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, 
>     GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, 
>     GL_NV_conditional_render, GL_ARB_ES2_compatibility, GL_ARB_debug_output, 
>     GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
>     GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, 
>     GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
>     GL_ARB_shader_texture_lod, GL_ARB_texture_rgb10_a2ui, 
>     GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_provoking_vertex, 
>     GL_EXT_texture_snorm, GL_MESA_texture_signed_rgba, 
>     GL_ARB_get_program_binary, GL_ARB_robustness, GL_ARB_shader_bit_encoding, 
>     GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
>     GL_ARB_internalformat_query, GL_ARB_texture_storage, 
>     GL_ARB_invalidate_subdata
> 
> 12 GLX Visuals
>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
> ----------------------------------------------------------------------------
> 0x020 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x021 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x07f 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x080 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x081 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x082 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
> 0x083 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x084 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x085 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x086 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x087 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
> 0x066 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 
> 24 GLXFBConfigs:
>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
> ----------------------------------------------------------------------------
> 0x067  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
> 0x068  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
> 0x069  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x06a  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x06b 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x06c 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x06d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x06e 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x06f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x070  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
> 0x071 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x072 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
> 0x073  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
> 0x074  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
> 0x075  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x076  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x077 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x078 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x079 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x07a 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x07b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x07c  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
> 0x07d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x07e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
> 
> sorry, i don't know how to put my output on the link you gave. So i just 
> output here.
> 
> Thanks.
> _______________________________________________
> dev-b2g mailing list
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> 

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