> So it responds but is laggy?

Yeah, so laggy that at first I thought it had just crashed.

>
> If so, and if you're basically calling SetAttribute as quickly as you
> can from the event loop then yes, you should use a method that doesn't
> fill the event loop with attr sets... A timer would work.  It sounds
> like you're just starving UI events.

So it's entirely proper to create some sort of "frame rate"
limitation, for lack of better terms?

Okay.Thanks for the help!

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