On Fri, Oct 16, 2015 at 5:51 PM, Marcus Cavanaugh <[email protected]> wrote:

> For clarity: The current implementation calculates the Y-velocity, only
> dismissing if the velocity is large enough. The reason the current
> implementation didn't use an angle-based calculation is because I had
> wanted to emulate iOS's physics-based behavior, in which you can drag a
> card upward a long distance, hold it there, and let go, sending the card
> back down without dismissing it.
>
> That said, I'm open to trying other approaches, and it's not hard to swap
> them out, so whatever works best sounds great to me. :)
>


Oh I meant using the angle-based calculation to lock the scroll, not to
decide if the app should close or not.
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